
学习先进的 UI 技术,这将帮助您构建复杂的菜单系统,如《天际》、《最终幻想》和《使命召唤》!
您将学到什么
如何创建数据驱动的动态菜单系统
利用数据表和结构创建动态菜单
高级小部件渲染技术
自定义小部件交互
3D 小部件创建和交互
如何映射游戏控制器以使用您的小部件 使用
渲染目标进行渲染小部件的辅助摄像头
在小部件内使用图像序列动画
如何创建拖放小部件
如何创建受《天际》启发的库存系统
要求
推荐:基础计算机知识
推荐:了解虚幻引擎的基本导航
推荐:基本了解如何创建和显示小部件
推荐:基本了解小部件设计器模式和图形编辑器模式
推荐:已安装虚幻引擎 4.27 或更高版本
推荐:安装了 Visual Studio 2019 Community 或更高版本(如果您想按照简短的编程部分进行操作)
推荐:装有 Windows 7(或更高版本)64 位的台式电脑 – 或者 – 装有 Mac OS X 10.9.2 或更高版本的 Mac
推荐:DirectX 11 兼容显卡
推荐:四核 Intel 或 AMD 处理器
推荐:8 GB RAM
无需编程经验!
描述
您已经知道如何创建 UI,现在学习如何掌握它!在本课程中,您将学习使用 Unreal Widget Blueprint 系统为您的游戏和应用程序创建 UI(用户界面)的高级技术。这些用户界面与您在《天际》、《Madden NFL》、《霍格沃茨遗产》和《最终幻想》等热门游戏中看到的用户界面相同!这些菜单还模仿了我在财富 500 强公司创建可视化应用程序时使用的菜单,并且是经过验证的技术!对于任何虚幻开发人员来说,了解如何使用小部件蓝图系统创建更高级的菜单系统都至关重要。在本课程结束时,您将拥有创建复杂的数据驱动菜单、利用高级渲染技术以及在您自己的游戏和应用程序中创建几乎任何类型的菜单的知识和专业知识!您还将开发出受《上古卷轴:天际》启发的高级动态库存系统!本课程是一门高级课程,适合那些已经了解虚幻部件蓝图系统基础知识的人。它针对的是至少对小部件有基本了解的虚幻引擎用户,尽管无论您当前处于什么级别,您都可以遵循。我们不会讨论如何下载和安装引擎或编辑器的常规导航,也不会讨论如何创建或显示小部件。但是,您将掌握如何在小部件蓝图编辑器中设计和编程高级小部件!无需编程知识!本课程是一门高级课程,适合那些已经了解 Unreal Widget Blueprint 系统基础知识的人。它针对的是至少对小部件有基本了解的虚幻引擎用户,尽管无论您当前处于什么级别,您都可以遵循。我们不会讨论如何下载和安装引擎或编辑器的常规导航,也不会讨论如何创建或显示小部件。但是,您将掌握如何在小部件蓝图编辑器中设计和编程高级小部件!无需编程知识!本课程是一门高级课程,适合那些已经了解 Unreal Widget Blueprint 系统基础知识的人。它针对的是至少对小部件有基本了解的虚幻引擎用户,尽管无论您当前处于什么级别,您都可以遵循。我们不会讨论如何下载和安装引擎或编辑器的常规导航,也不会讨论如何创建或显示小部件。但是,您将掌握如何在小部件蓝图编辑器中设计和编程高级小部件!无需编程知识!我们不会讨论如何下载和安装引擎或编辑器的常规导航,也不会讨论如何创建或显示小部件。但是,您将掌握如何在小部件蓝图编辑器中设计和编程高级小部件!无需编程知识!我们不会讨论如何下载和安装引擎或编辑器的常规导航,也不会讨论如何创建或显示小部件。但是,您将掌握如何在小部件蓝图编辑器中设计和编程高级小部件!无需编程知识!
Published 8/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.79 GB | Duration: 7h 48m
Learn advanced UI techniques that will help you build complex menu systems like Skyrim, Final Fantasy, and Call of Duty!
What you’ll learn
How to create data driven dynamic menu systems
Utilizing data tables and structs to create dynamic menus
Advanced widget rendering techniques
Custom widget interaction
3D widget creation and interaction
How to map a game controller to use your widgets
Using a render target to render a secondary camera to a widget
Using image sequence animations within widgets
How to create drag and drop widgets
How to create a Skyrim inspired inventory system
Requirements
Recommended: Basic computer knowledge
Recommended: An understanding of basic navigation for the Unreal Engine
Recommended: A basic understanding of how to create and display widgets
Recommended: A basic understanding of widget designer mode and graph editor mode
Recommended: Unreal Engine 4.27 or higher installed
Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
Recommended: Desktop PC with Windows 7 (or later) 64-bit – OR – a Mac with Mac OS X 10.9.2 or later
Recommended: DirectX 11 compatible video card
Recommended: Quad-core Intel or AMD processor
Recommended: 8 GB RAM
NO programming experience needed!
Description
You already know how to create UI, now learn how to master it!In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!
Overview
Section 1: Introduction
Lecture 1 Project Primer
Lecture 2 Making The Most Of This Course
Section 2: Data Driven Dynamic Widgets
Lecture 3 Object-Oriented Programming
Lecture 4 User Created Widgets
Lecture 5 Creating Dynamic Menus
Lecture 6 Data Tables And Structs
Lecture 7 Importing Data At Runtime
Lecture 8 Parsing Data At Runtime
Lecture 9 Asset Registry
Lecture 10 Data Driven Widget System
Section 3: Custom Widget Interaction
Lecture 11 Overriding Events And Functions
Lecture 12 Drag And Drop
Lecture 13 Preconstruct Event
Lecture 14 Controller Mapping
Lecture 15 Binding External Events
Lecture 16 Editor Widgets
Section 4: Advanced Widget Rendering
Lecture 17 Responsive UI
Lecture 18 3D Widgets
Lecture 19 UI Materials
Lecture 20 Render Target Texture
Lecture 21 Retainer Box
Lecture 22 Widget Alpha Mask
Lecture 23 Advanced UI Animation
Section 5: Inventory System
Lecture 24 Introduction And Set Up
Lecture 25 Item System
Lecture 26 Creating The 3D Pickup Widget
Lecture 27 Creating The Inventory Item and Inventory Widgets
Lecture 28 Creating The Stat Widgets
Lecture 29 Creating The Inventory Type Widgets
Lecture 30 Creating The Overencumbered Widget
Lecture 31 Setting Up The Inventory Menu Functions And Variables
Lecture 32 Character: Input Mapping
Lecture 33 Character: Initializing Widgets And Getting The Closest Item
Lecture 34 Character: Finishing The Character
Lecture 35 Inventory Design: Inventory Section
Lecture 36 Inventory Design: Description Section
Lecture 37 Inventory Design: Bottom Section
Lecture 38 Inventory Functionality: Keyboard Or Gamepad Function
Lecture 39 Inventory Functionality: Add Item
Lecture 40 Inventory Functionality: Populate Inventory
Lecture 41 Inventory Functionality: Update Weight
Lecture 42 Inventory Functionality: Set Favorite
Lecture 43 Inventory Functionality: Drop Item
Lecture 44 Inventory Functionality: Click Inventory Item Button
Lecture 45 Inventory Functionality: Change Inventory Type
Lecture 46 Inventory Functionality: Open Inventory Function
Lecture 47 Inventory Functionality: Finishing The Main Inventory
Lecture 48 3D Item
Lecture 49 Debugging
Lecture 50 Populating The World
Students who want to learn how to create UI for games and applications,Students interested in learning advanced widget concepts in Unreal Engine,Students interested in creating complex inventory systems,Students interested in creating an Action RPG
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