Unreal Engine 5 (UE5): Complete Beginners Course

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欢迎初学者全面了解新的虚幻引擎 5。专业人士和初学者都可以使用 UE5 在新的流明照明系统和 Nanite 虚拟几何引擎的帮助下创建令人惊叹的实时内容。作为游戏、建筑或产品开发人员开始并创建令人惊叹的内容从未如此简单。

我们将在短短几个小时内带您从虚幻引擎零到英雄,涵盖从一般 UE5 布局到创建功能齐全的游戏的所有内容。

只是课程涵盖的一些内容:

虚幻引擎 5 简介

新的 UE5 用户界面概览

如何设置你的第一个项目

创建您的第一个级别

调整手动曝光并探索后期处理量

材质和着色器的完整介绍

如何使用材质节点编辑器构建材质

如何创建主材料和实例材料以轻松减少材料工作

探索虚幻市场

如何使用 Unreal Marketplace 为免费和付费的网格、材料、功能等评分

虚幻引擎光照基础知识

UE5中不同光照类型的完整介绍

如何使用光照贴图烘焙打造可玩的优美环境

Lightmass 设置概述

如何修复常见的光照贴图问题

新内容:流明照明引擎

介绍流明照明引擎如何工作以创建惊人的实时环境照明

如何创建可生成直接和间接实时照明的自发光材料

新内容:Nanite 虚拟化几何体

Nanite 简介现在允许将数百万个多边形网格添加到您的场景中,而不会出现重大性能问题

如何从现有网格创建 Nanite 资产

围绕 Nanite 限制(如透支)以及如何克服这些限制的讨论

集成 Quixel Bridge (Megascans) 库

如何从 UE5 界面开始使用 Quixel Bridge 和 Megascan 网格

看看预先构建的免费 Quixel 桥材料

将外部网格物体和资产导入虚幻引擎 5

关于如何将 FBX 文件直接导入 UE5 的演练

如何解决进口时可能出现的材料问题

蓝图可视化脚本引擎完整介绍

如何在 UE5 中构建您的第一个蓝图并创建事件

创建第一个 UE5 蓝图的更深入示例

如何创建和使用蓝图变量和函数

如何构建实时更新的蓝图健康和损坏系统

然后,我们构建了一个功能齐全的游戏,其中涵盖了其他概念,例如:

规划项目

第一次设置项目

雕刻风景和地形

山水画材料

创建“自动”材质,根据地形的坡度绘制不同的材质

如何创建逼真的水体,如海洋和湖泊

使用 UE5 树叶创建器添加树叶变化(植物、杂草、花卉、树木等)

为角色导入、绑定和添加动画

创建显示实时进度条的屏幕 HUD(平视显示器)叠加层

创建蓝图食物缓存

虚幻视觉特效系统 Niagra 介绍

如何在 UE5 中使用 Event Tick 和 Timed Events

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.15 GB | Duration: 7h 32m
The Fastest Way to Get Started With Unreal Engine 5

What you’ll learn
Unreal Engine
Unreal Engine 5
Game Design
Architectural Design
Product Design

Description
Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

Introduction to Unreal Engine 5

Overview of the new UE5 user interface

How to setup your first project

Creating your first level

Adjusting manual exposure and exploring post process volumes

Full Introduction to Materials and Shaders

How to build materials using the material node editor

How to create master and instance materials to easily cut down on material efforts

Explore the Unreal Marketplace

How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more

Unreal Engine Lighting Basics

A full introduction to different lighting types in UE5

How to use light map baking to create playable beautiful environments

An overview on lightmass settings

How to fix common light map issues

New: Lumen Lighting Engine

Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

How to create emissive materials that generate both direct and indirect real-time lighting

New: Nanite Virtualized Geometry

Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

How to create Nanite assets from existing meshes

Discussions around Nanite limitation like overdraw and how to overcome these limitations

The Integrated Quixel Bridge (Megascans) Library

How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

A look at pre-built free Quixel Bridge materials

Importing External Meshes and Assets to Unreal Engine 5

A walkthrough on how to import FBX files right into UE5

How to fix possible material issues at import

Complete Introduction to the Blueprint Visualized Scripting Engine

How to build your very first blueprints and create events in UE5

More in depth examples of creating your first UE5 blueprints

How to create and use Blueprint Variables and Functions

How to build a blueprint health and damage system that updates in realtime

We then build a completely functional game that covers additional concepts like:

Planning a project

Setting up a project for the first time

Sculpting landscapes and terrains

Painting materials on landscapes

Creating “auto” materials that paint different materials based on the slope of the terrain

How to create realistic water bodies like oceans and lakes

Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

Importing, rigging, and adding animations to characters

Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

Creating blueprint food caches

Introduction to Unreal’s VFX system Niagra

How to use the Event Tick and Timed Events in UE5

And lots more…

Who this course is for:
Game Design Students
Product Design Students
Architectural Design Students

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