Blender中3D环境景观场景制作流程视频教程Creating 3D environments in Blender

Blender中3D环境景观场景制作流程视频教程Creating 3D environments in Blender

由环境艺术家Rob Tuytel教授的关于环境创建的非常独特的Blender 3D课程。在所有课程中,您都将学习到功能强大且免费的Blender 3D程序。熟悉Blender用户界面后,学生将学习如何从头开始创建景观设计。本系列的其他视频将教给学生如何将材料,灯光甚至高级节点系统应用于其模型。最后,本系列将向学生展示如何制定组织计划并创建一个非常先进的环境场景,包括建筑物和角色。

您将学习:

我们首先安装Blender并制作一些简单的对象。我们与Blender界面保持联系,我将在本课程中显示最常用的按钮。

我们继续制作围栏,并添加简单的木材纹理。您将与UV图像编辑器联系,并学习如何在模型上应用纹理。然后,我将解释材料编辑器并显示节点如何工作。您将学习如何制作简单的着色器组合以在栅栏上添加苔藓。我还将展示其他一些着色器,例如透明度和半透明性。

在这些课程之后,我们从构建过程开始,首先创建一个简单的建筑物,但是在取得一些进展之后,我们将开始创建更高级的建筑物,包括装饰品。

完成建筑物的建造后,我们从自然部分开始,我将解释如何制作草,花,杂草,岩石和树木。我们将使用“ The Grove 3D”生成树木。在自然部分之后,我们将制作一个风景场景,并添加所有对象,包括带有水坑的沙子路径。

在自然一章之后,我们将重点讨论大气和照明,使用点光源和太阳灯进行照明设置。我们还将使用环境贴图来照亮场景。最后,我们将使用一些大气雾在场景中创建雾气。

然后是时候创建最终的场景了,我们从头开始,使用场景图作为参考并进行粗略设置。从那时起,我们构建场景并面对环境建模带来的所有挑战。最后,我们进行最终审查并确定场景。

Creating 3D environments in Blender
MP4 | Video: 1280×720 | 97 kbps | 44 KHz | Duration: 28 Hours | 5.10 GB
Genre: eLearning | Language: English

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.

A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.

You will learn:

We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course.

We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency.

After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.

After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use ‘The Grove 3D’ to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.

After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.

Then it’s time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.

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