
UE5 和 Blender 中的完整环境创建 – 深入课程
了解专业环境美工师在为游戏创建环境时是如何工作的。您将学习模块化建模、程序纹理、独特纹理、关卡艺术和合成、着色器创建、照明、角色动画等技术。
Blender、Substance和虚幻引擎 5
所有建模都将在 Blender3d 中完成,但是,所使用的技术是通用的,可以在任何其他 3d 建模包中复制。材质将使用 Substance Designer 创建并在 marmoset toolbag 4 中预览。环境将在全新的 Unreal Engine 5 中构建,照明将使用新的 Lumen 系统。我们还将使用 Unreal 中的新建模工具。接下来,我们还将使用 Substance Painter 来创建独特的纹理并生成蒙版。
在本课程中,您将学习创建在图像和预告片中看到的最终结果所需的一切知识。除此之外,相同的技术几乎可以应用于任何类型的环境。
31+ 小时!
本课程包含超过 31 个多小时的内容 – 您可以跟随每一步 – 该课程确实包含一些小时间间隔,这只是为了加快非常重复的任务,其余的都是实时完成的。但是,我们还实时包含了延时镜头。
我们将首先回顾我们的参考资料,然后直接进入并创建关卡的块并在 UE5 中进行设置。然后我们将首先创建我们所有的程序材料,我们将把我们的遮挡模型变成最终模型,并立即对它们进行 UV 展开/纹理化。
完成后,我们将所有艺术作品导出到虚幻引擎 5 并设置我们的关卡。
我们将创建高级着色器,让我们能够控制从顶点绘制到污垢蒙版再到视差的所有内容,接下来我们还将创建一个基本的景观材质。
我们将使用 UE5 中的新建模工具来加快我们的工作流程并最大限度地减少我们需要制作的模块化部分。
最后,我们将使用新的 Lumen 系统进行场景照明,并在 Davinci Resolve 中进行颜色分级。
然后,为了让我们的场景栩栩如生,我将向您展示如何使用 Mixamo 快速生成角色动画,我什至将向您展示如何在搅拌机中手动为马制作动画。
技能等级
本游戏美术教程非常适合熟悉 Blender、Substance Designer/Painter 和 Unreal Engine 等 3d 建模工具的学生——本教程中的所有内容都将详细解释。但是,如果您之前从未接触过任何建模或纹理工具,我们建议您首先观看这些程序的介绍教程(您可以在 YouTube 上免费找到其中许多或在这个网站上付费)
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 80 lectures (30h 48m) | Size: 28.3 GB
Learn how a professional environment artist works when creating environments for games
What you’ll learn:
Using Modular Workflows
Creating Procedural Materials
Creating Unique Textures & Masks
Level Art & Composition in UE5
Advanced Shader Creation in UE5
Using the New Modeling Tools in UE5
Lighting Environments with Lumen
Creating Character Animations
Requirements
You will need a basic understanding of Blender3d & Unreal Engine to follow this course
Description
Full Environment Creation in UE5 & Blender – In-Depth Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more.
BLENDER, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Blender3d, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. We will also use the new modeling tools within Unreal. Next to this, we will also use Substance Painter to create unique textures and generate masks.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
31+ HOURS!
This course contains over 31+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time lapsed footage in real-time.
We will start by going over our reference and then we dive right in and create a blockout of our level and set it up in UE5. Then we will first create all of our procedural materials and we will turn our blockout models into final models and also UV unwrap/texture them right away.
Once that is done we will export all the artwork to Unreal engine 5 and setup our level.
We will create advanced shaders to give us control over everything from vertex painting to dirt masks to parallax and next to this we will also create a basic landscape material.
We will be using the new modeling tools within UE5 to speed up our workflow and minimize the modular pieces we need to make.
Finally we will do our scene lighting using the new Lumen system and we will do the color grading in Davinci Resolve.
Then to bring our scene to life I will show you how you can quickly generate character animations using Mixamo and I will even show you how to manually animate a horse in blender.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
Blender3D
Substance 3D Designer and Substance 3D Painter
Unreal Engine 5
Marmoset Toolbag 4
Davinci Resolve
Mixamo
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 80 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Who this course is for
Intermediate Artists
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