
加入高级环境艺术家 Adrien Paguet-Brunella,他将带您全面了解为游戏环境生物群落集合创建资产的完整过程。在这个循序渐进的研讨会中,您将获得有关使用 SpeedTree、Blender 和摄影测量技术使自然环境栩栩如生的宝贵见解。
本研讨会专为具有 SpeedTree、Blender 和虚幻引擎基础知识的中级到高级艺术家而设计,提供资产创建的完整概述。阿德里安利用摄影测量和光度立体捕捉技术,精心制作高分辨率的树叶、树枝和花朵,确保每个细节都经过精心制作。
Adrien 演示了如何创建英雄树,它可以作为创建树变体的蓝图。您还将学习如何处理扫描的地面和岩石,以及如何将它们转换为可平铺的景观材料,以及一些常规摄影测量技巧。
除了资产创建之外,Adrien 还分享了为自然环境打造收藏品的宝贵 AAA 制作技巧。在研讨会结束时,他演示了如何将创建的所有资产无缝地编织在一起,从而产生身临其境的逼真场景和立体模型。
本次研讨会提供的项目文件包括英雄树的 SpeedTree 文件、树木变体、3 个树皮纹理集以及英雄树干和地面的摄影测量数据。
使用的软件
Speed Tree、Unreal、Blender
00. 预览
01. 简介
02. 参考文献
03. 树叶
04. 树干
05. 高分辨率
06. 低分辨率集群
07. 英雄树和树变体
08. 集合插件
09. 引擎内场景和立体模型
Duration 2h 36m Project Files Included MP4
Title: The Gnomon Workshop – Creating A Swamp Scene For Games With Speedtree & Photogrammetry
Info:
Join Adrien Paguet-Brunella, Senior Environment Artist, as he takes you on a comprehensive journey through the complete process of creating assets for a game environment biome collection. In this step-by-step workshop, you’ll gain valuable insights into using SpeedTree, Blender, and Photogrammetry techniques to bring your natural environments to life.
Designed for intermediate-to-advanced artists with prior knowledge of SpeedTree, Blender, and Unreal Engine, this workshop provides a complete overview of asset creation. Using photogrammetry and photometric stereo captures, Adrien dives into meticulously creating high-resolution leaves, branches, and flowers, ensuring every detail is carefully crafted.
Adrien demonstrates how to create a hero tree, which serves as a blueprint for creating variations of trees. You’ll also learn how to process scanned grounds and rocks and how to transform them into tileable landscape materials, along with some general photogrammetry tips.
In addition to asset creation, Adrien shares valuable AAA production tips for building collections for natural environments. To conclude the workshop, he demonstrates how to seamlessly weave together all the assets created, resulting in an immersive and realistic scene plus dioramas.
Project files available with this workshop include SpeedTree files for the hero tree, the tree variations, 3 bark texture sets, and photogrammetry data for the hero trunk and ground.
SOFTWARE USED
Speed Tree, Unreal, Blender
00. Preview
01. Introduction
02. References
03. Leaves
04. Trunk
05. High Resolution
06. Low-Resolution Clusters
07. Hero Tree & Tree Variations
08. Addons to the Collection
09. In-Engine Scene & Dioramas
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