与 AAA 概念艺术家 Daniele Solimene 一起沉浸在视频游戏的世界中。使用各种创新技术,您将学会在行业标准的项目管道中工作,并提供精美的游戏就绪设计。通过三个可调节的难度级别,您可以定制学习经验以匹配自己的技能,并以自己的节奏进步。如果您曾经想从事视频游戏,这是您升级投资组合并像 True Pro 一样进入下一个项目的机会!

教训
第1课 – 素描方法
在本课程中,您将构建简短的内容,收集参考并创建一组 2D 行草图。最后,您将在 VR 或传统的 3D 软件中阻止设计。
第 2 课 – 3D 建模
在本课程中,您将从上一课中拿出最初的 3D 阻塞,并开始在搅拌机中完善它们。然后,您将模拟客户端请求,并根据反馈进行更改。
第 3 课 – 3D 详细信息
在本课程中,您将完善您的 3D 型号,并在进行时添加 Kitbash 元素和小细节。
第4课 – 现实主义通行证
在本课程中,您将分配材料,应用配色方案并添加贴花。 Daniele 还将显示第二个工作流程,以进行更现实的纹理。
第5课 – 渲染
在本课程中,丹尼尔(Daniele)将教你他的两个渲染工作流程。第一个建立在 Photoshop 的最终油漆阶段,第二个完全在搅拌机中完成了所有内容。
第6课 – 最终演讲
本课程主要集中在油漆工作流程上,与您以前的渲染相关联并在 Photoshop 中完成。您还将使用替代方法在 Blender 中创建一些额外的美容镜头。
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!
Lessons
Lesson 1 – Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
Lesson 2 – 3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
Lesson 3 – 3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
Lesson 4 – Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
Lesson 5 – Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
Lesson 6 – Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
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