Maya: Camera Techniques

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Maya 的相机工具是所有 3D 软件包中最好的。在本课程中,作者 Aaron F. Ross 将分享 Maya 相机布局和动画方面的专业技术。Aaron 从创建和操作相机的基础开始,然后讨论视觉构图的美学问题。他解释了电影摄影机取景和运动的主要形式和惯例。Aaron 涵盖了所有类型的相机动画,使用关键帧、运动轨迹、脚本表达式和约束。他包括一章关于特效的章节,深入研究了等轴测视图、纹理投影和镜头效果等扩展技术。Aaron 最后对 Maya Camera Sequencer 进行了探索,这是一种非线性编辑系统,用于使用多个摄像机对电影场景进行预可视化。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 4h 38m | Size: 1.39 GB

Maya’s camera tools are among the best available in any 3D package. In this course, author Aaron F. Ross shares expert techniques in Maya camera layout and animation. Aaron starts with the basics of creating and manipulating cameras, then goes over aesthetic concerns of visual composition. He explains the major forms and conventions of cinematic camera framing and movement. Aaron covers all types of camera animation, using keyframes, motion trails, scripted expressions, and constraints. He includes a chapter on special effects that delves into extended techniques like isometric views, texture projection, and lens effects. Aaron concludes with an exploration of the Maya Camera Sequencer, a nonlinear editing system for pre-visualization of cinematic scenes with multiple cameras.
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