
在本教程中,我将分享我在专业和个人工作中使用的创建电影女性角色的所有信息和技巧,并分享实现良好效果的不同方法,以便您找到最适合自己的方法。本教程将着重于从头开始对电影女主角模型进行建模、纹理化和着色,我们将使用 Zbrush 进行块化,Maya 进行盔甲建模,Topogun 和 Wrap 进行拓扑,Substance Painter 进行纹理化,最后,Arnold 作为我们的渲染引擎。它将更像是探索和尝试不同的技术。
Video: AV01 1920×1080 30fps 318kbps | Audio: AAC 48000Hz stereo 135kbps
Genre: eLearning | Duration: 32 hours | Language: English | File size: 6.17 GB
In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.
Content: HD videos+Project files
Duration: 32hours
Software: Maya 2018 ; XGen ; ZBrush 2019 ; Topogun2 ; Substance Painter
Assistant Software: R3DS Wrap3.3 ; Photoshop(Any version above 2014) ; Arnold for Maya 2018
System: No requirements
Suitable for Trainees: Beginners and Intermediate
Project file: Provide some of the Matcaps and brushes as well as links to tools used; Character model itself will not be provided.

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