
了解如何从头开始构建一个 Ivy 工具,该工具使用输入形状来种植常春藤。该工具将生成树枝,然后将叶子放在这些树枝上。该工具结合了模拟来处理常春藤掉落的树枝。了解如何在 Houdini 中将该工具打包为数字资产,然后通过艺术家友好的界面在虚幻引擎中使用它。
Simon Verstraete | Duration: 1:34 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 836 MB | Language: English
Learn how to build an Ivy tool from scratch that uses an input shape to grow ivy. The tool will generate branches and then place leaves on these branches. The tool incorporates simulation to handle falling branches of ivy. Learn how to package up the tool as a digital asset in Houdini then use it in Unreal Engine using the artist-friendly interface.

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