
了解如何创建可直接在 Unreal 中使用的灌木工具。了解如何按程序生成树枝和树叶,然后了解如何设置工具以符合输入形状。该工具本身将设置一些内置形状以快速生成默认灌木。然后,节点网络将被打包成在虚幻引擎中运行的数字资产,艺术家可以在虚幻引擎中生成许多不同类型的灌木。
Simon Verstraete | Duration: 0:51 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 444 MB | Language: English
Learn how to create a shrub tool that can be used directly in Unreal. Learn how to procedurally generate the branches and leaves, then how to set up the tool to conform to an input shape. The tool itself will be set up with some built-in shapes to quickly generate default shrubs. The node network will then be wrapped up into a digital asset that works in Unreal Engine where artists can generate many different types of shrub.

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