Rifle Gun Tutorial

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这是在可爱的搅拌器和物质画家中使用来自生化奇兵无限的枪概念的范围对步枪进行建模、展开和纹理处理的完整过程!

造型

4 小时以上风格化旧步枪的建模过程,在搅拌机中使用范围,一切都很清楚,您可以轻松跟进建模过程。最后,我们将在奇妙的设计师中添加织物部件。

紫外线

在这部分,我们使用了unwrap区最强大的软件!我们在 Rizom UV 中加载模型并在一个 UV Tile 中展开模型!

纹理

对于纹理部分,Substance Painter 是正确的选择,我们通过在 4 个不同文件夹中烘焙网格贴图和分类我们的模型来开始我们的过程。接下来,我们分别关注每个文件夹并创建材料。最后,我们使用marmoset 工具包快速轻松地进行了最终演示!

使用的软件

Blender
Marvelous Designer
Rizom UV
Substance Painter
Marmoset Toolbag

注意:最终模型和项目文件不包括该产品。
注意:所有视频都没有旁白(这意味着没有画外音视频或字幕)

Milad Kambari | Duration: 10h 04m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,64 GB | Language: Unnarrated

This is a full process of modeling, unwrapping, and texturing a rifle with a scope from bioshock infinite’s gun concepts in the lovely blender and substance painter!

Modeling

4+ hours of modeling process of stylized old rifles with scope in the blender, everything is clear, and you can follow up easily on the modeling process. in the end, we’ll add fabric parts in marvelous designer.

UV

In this part, we use the most powerful software in unwrap area! We load the model in Rizom UV and Unwrap the model in one UV Tile!

Texturing

For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model in 4 different folders. In the continues, we focus on each folder separately and create the materials. In the end, we used the marmoset toolbag for the final presentation quickly and easily!

Software Used

Blender
Marvelous Designer
Rizom UV
Substance Painter
Marmoset Toolbag

Attention: the final model and project files don’t include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35322.html

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