
本课程适用于想要学习如何从头到尾构建角色的人。
我们从构建主网格开始,从面部开始。然后我们继续生长和塑造头部和颈部。然后我们继续发展肩膀。一旦我们有正确的宽度,我们就可以生长和塑造躯干。接下来,我们添加手臂,然后是腿。一旦四肢就位,我们添加眼睛。然后我们长出嘴袋,在主网格上添加牙齿和鼻孔。一旦我们建立了主网格,我们将继续添加衣服。
一旦我们建立了所有的网格,我们就可以继续绑定网格,这样我们就可以为角色设置姿势,从而用它来制作动画。首先我们构建骨架,然后慢慢将网格绑定到它。
完成角色绑定后,我将讨论为角色添加头发的各种方法,并带领学生了解如何通过粒子系统方法添加头发。
最后,我们将注意力转向形状键。我讨论了使用形状键和绑定面部的优缺点。
Published 09/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 25 lectures (14h 33m) | Size: 7 GB
How to build, rig, and add hair to a character.
What you’ll learn
Building the mesh
UV Mapping
Texture painting
Rigging
Hair
Shape keys
Requirements
Must be comfortable using blender
Blender 2.8 and above
A pc or laptop less than 10 years old
Description
This course is intended for people who want to learn how to build a character from start to finish.
We start by building the main mesh, starting with the face. We then progress to growing and shaping the head and neck. We then move on to growing the shoulders. Once we have the should width right, we then grow and shape the torso. Next, we add the arms, then the legs. Once the limbs are in place, we add the eyes. Then we grow the mouth sack, adding teeth and nostrils to the main mesh. Once we’ve built the main mesh, we will progress to adding clothes.
Once we have built all the meshes, we then move on to rigging the meshes so that we can pose the character and, therefore, animate with it. First we build the armature then we slowly bind the meshes to it.
Once we have rigged the character, I then discuss the various methods of adding hair to the character and take the student through how to add hair through the particle system method.
Finally, we turn our attention to shape keys. I discuss the advantages disadvantages of using shape keys verses rigging the face.
Who this course is for
3d Animation enthusiasts who want to learn how to build their own characters.
Hobbyists
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36777.html