Blender模块化环境创建视频教程Creating modular environments in Blender

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创建模块化环境是我们的全新课程,专注于大规模环境。很长一段时间,我们都有一个梦想,即构建一个有多个区域要突出显示的场景。经典的方法是从一两个角度构建场景,并从中进行渲染。这个新课程可以让您以非常有效的方式建造村庄、城市和城堡。我们通过模块化建筑设计来实现这一点,这在游戏行业已经很普遍了。

本课程专为具备 Blender 基础知识并热衷于大型环境的学生而设计。如果您是 Blender 的新手并且没有 3D 背景,我完全推荐从“创建 3D 环境”课程开始,也可以在 Udemy 上找到。

本课程包含大量高质量内容

· 大型高质量 8K 纹理照片扫描库 (Texturehaven)

· 26 小时视频内容(Udemy 使用 1080p)

· 照片扫描的木梁和岩石

· 动画中世纪人物、绵羊和奶牛

· 4k航拍视频参考内容

· 有草、植物和树木的自然包

我知道如何制作场景,但下一步让我感到害怕……

如果您已经达到使用一些建筑物和植被制作小型环境场景的程度,您就会知道这需要多少时间。由于大量建筑物和地形对象,考虑创建一个小村庄或城市可能会吓到您。

本课程涵盖了这个创作过程。在 8 章中,您可以设计自己的模块化系列,并以非常快速的方式建造您可以想象的任何类型的建筑。每一章都涵盖了这个过程的一个特定部分。这是一门有趣且轻松的课程,不会给您带来压力。

但这不仅仅是关于建筑设计。该课程还展示了幕后故事:如何找到一个主题,解决它,并让它成为你的主题。从头到尾,感觉就像一场你不想停止的冒险。我们非常关心您的发展,因此您可以加入话语大师班寻求个人帮助。

课程大纲:

第 1 章:介绍

在本章中,我们从一些介绍性课程开始。我们谈论计划、动机和现场经验。Blender 无需采取任何行动,只需写下您想记住的事情。您将获得有关模块化建筑创建及其在 3D 中的工作原理的背景信息。在本章结束时,您将确切地知道对课程的期望。

第 2 章:模块化构建的基础

在本章中,我们开始使用 Blender,并从模块化构建的介绍性课程开始。这是我学习过的最有趣的课程之一,它本身可能是一门课程。我们将设计一些简单的模块化对象并制作一个构造集合。

在制作一套基本的模块化部件后,您可以开始建造一座简单的中世纪房屋。一切都会一步一步地解释。完成本章后,您可以开始制作砖砌建筑的变体。我把自己困在建造建筑中,因为它是如此简单而且仍然如此有效。

第 3 章:制作模块化建筑集

从这一点开始,我们开始构建过程。我们将设计一些模块化墙和其他类型的模块化对象。最后,我们将建造一座简单的中世纪房屋。同时,我们从大环境的塑造开始,制作一些粗略的形状的底图。

我们将使用主材质着色器并使用顶点绘制来混合景观上的材质。在本章之后,您可以轻松构建中世纪的模块化结构,并在 Blender 中勾勒和塑造景观。

第 4 章:制作更高级的模块化集

在本章中,我们将继续制作模块化建筑部件。我们将添加一种新的墙壁材料并进行茅草屋顶设计。这使您可以建造农舍或类似类型的茅草建筑。

在本章结束时,我们将继续塑造景观并添加一些低聚树木和灌木。我们使用 EEVEE 渲染引擎来预览场景。完成本章后,您将拥有广泛的模块化对象来设计所有类型的中世纪建筑。

第五章:建教堂造树

我们将继续制作一些新的模块化墙,这次重点是带有大窗框的装饰墙。使用这些新的模块化墙,您可以建造一座教堂,成为您村庄的热点。

完成教堂后,我们将设计一些松树和冷杉树。不需要插件,我们将在 Blender 中从头开始创建树

第 6 章:建造废墟和城堡建筑群

在第 6 章中,我们将设计一组新的模块化墙来建造城堡和废墟建筑群。通过制作城垛和锯齿,您可以自由地建造您喜欢的任何类型的城堡。

我们提供了一个蓝图,可以帮助您设计复杂的结构,但可以在本章中随意创建自己的结构。我们还将研究两种新的树类型,桦树和枫树。为此,我们使用免费的附加 M 树。

第七章:完成主场景

现在我们拥有了所有必要的模块化构建块,我们将进行一些构建变体。我们将建造更多模块化建筑、堡垒和市政厅来填充场景。

为此,我们将导入所有建筑物并制作主场景。我们将在地形上添加置换贴图并添加更多细节以丰富场景。我们最终在循环中进行最终场景渲染。

第 8 章:制作场景渲染

现在我们有一个大的景观,我们可以选择一些漂亮的地方来制作一些漂亮的场景渲染。我们将制作一些新的粒子系统来添加草和芦苇。

我们还将导入动物和角色以填充场景并添加多个摄像机以轻松切换摄像机位置。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 42.9 GB | Duration: 27h 50m

What you’ll learn
Making modular buildings with modular objects
Creating a large environment Terrain
Working with light and atmosphere
Make game ready modular assets

Description
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.

This course is designed for students who have basic knowledge of Blender and have a passion for large scale environments. If you are new to Blender and have no 3D background, I fully recommend the ‘Creating 3D environments’ course to start with, also available on Udemy.

This course includes a massive amount of high quality content

· large library of high quality 8K texture Photo-scans (Texturehaven)

· 26 hours of video content ( Udemy uses 1080p)

· Photo scanned wooden beams and rocks

· Animated medieval characters, sheep’s and cows

· 4k aerial video reference content

· Nature pack with grass, plants and trees

I know how to make a scene, but the next step scares me…

If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.

This course covers this creation process. In 8 chapters, you are able to design your own modular collection and build any type of building you can imagine in a very quick way. Each chapter covers a specific part of this process. It is a fun and easy-going course that won’t stress you.

But it’s not only about building design. The course also shows the story behind the scene: how to find a subject, work it out, and make it yours. From start to end, it will feel like an adventure that you don’t want to stop. We care a lot about your development, therefor you can join the discourse masterclass for personal help.

Course overview:

Chapter 1: Introduction

In this chapter, we start with some introductory lessons. We talk about planning, motivation, and field experience. There is no need to take action with Blender, just write down the things you want to remember. You get background information about modular building creation and how this works in 3D. At the end of this chapter, you will know exactly what to expect from the course.

Chapter 2: Basics of Modular Building

In this chapter, we make our way in Blender and start with introductory lessons on modular building. This is one of the most fun lessons I ever worked on and it could be a course in itself. We will design some simple modular objects and make a construction collection.

After making a basic set of modular pieces, you can start building a simple medieval house. Everything will be explained step by step. After completing this chapter, you can start making brick building variations. I trapped myself making constructions because it was so simple and still so effective.

Chapter 3: Making a Modular Building Set

From this point, we start with the building process. We will design some modular walls and other types of modular objects. In the end, we will build a simple medieval house. At the same time, we start with the shaping of the large environment by making a base map with some rough shapes.

We will work on the master material shader and work with vertex paint to blend materials on the landscape. After this chapter, you can easily construct medieval modular constructions and outline and shape a landscape in Blender.

Chapter 4: Making A More Advanced Modular Set

In this chapter, we continue making modular building parts. We will add a new wall material and work on a thatch roof design. This allows you to make a farmhouse or similar types of thatch buildings.

At the end of this chapter, we will continue shaping the landscape and add some low poly trees and bushes. We use the EEVEE rendering engine to preview the scene. After completing this chapter, you will have a wide range of modular objects to design all types of medieval buildings.

Chapter 5: Building A Church And Making Trees

We will continue with making some new modular walls, this time focusing on ornamental walls with a large window frame. With these new modular walls, you can construct a church that will be the hotspot of your village.

After completing the church, we will design some pine and fir trees. There is no need for a plugin, we will create the trees from scratch in Blender

Chapter 6: Making A Ruin & Castle Complex

In Chapter 6, we will design a new set of modular walls to construct a castle and a ruin complex. By making battlements and crenellations, you will have the freedom to build any type of castle you prefer.

We offer a blueprint that helps you design the complex but feel free to make your own structure in this chapter. We will also work on two new tree types, the birch and maple tree. For this, we work with the free add-on M tree.

Chapter 7: Finishing The Main Scene

Now that we have all the necessary modular building blocks, we will make some building variations. We will construct some more modular buildings, a fort, and a town hall to fill up the scene.

For this purpose, we will import all the buildings and work out the main scene. We will add displacement maps on the terrain and add more details to enrich the scene. We end up making a final scene render in cycles.

Chapter 8: Making Scene Renders

Now that we have a large landscape, we can pick some nice spots to make some nice-looking scene renders. We will make some new particle systems to add grass and reed.

We will also import the animals and characters to fill up the scene and add multiple cameras to easily switch the camera position.

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