Create an Idle Tycoon Game using Visual Scripting in Unity

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使用 Unity 中强大的可视化脚本工具(正式名称为 Bolt)构建有趣的放置类大亨游戏。无需编码!

时长:3 小时 15 米 | 视频:.MP4,1280×720 30 fps | 音频:AAC、48 kHz、2ch | 大小:1.74 GB
类型:在线学习 | 英语语言

你会学到什么

了解 Bolt 和 Unity 在无需编码的情况下制作游戏的强大功能和灵活性
利用设计模式快速创建越来越复杂的游戏
原型游戏 使用 Bolt 可视化编程工具和 Unity
使用超级单元来组织您的游戏架构

要求

您必须拥有 Unity Asset Store 中的 Unity 3d 和 Bolt
对 Unity 编辑器和开发概念的基本了解很有帮助
渴望在不编写任何代码的情况下制作有趣的游戏

描述

欢迎来到 Udemy 上的第一个 Bolt(可视化脚本)课程!!!

我很高兴发布这门课程,并期待您的反馈。即使您不选择购买我的课程,我也强烈建议您尝试一下 Visual Scripting(正式名称为 Bolt)。对于初学者或有经验的开发人员来说,这是一个很好的工具。

为什么要使用视觉脚本来制作有趣的视频游戏?

一旦您知道如何开发游戏,就会变得非常有趣和有益。借助 Unity 的可视化脚本工具(创建本课程时称为 Bolt),无需任何编程即可轻松构建完整的强大游戏。

30 多年来,我一直是一名商业应用程序和游戏开发人员。老实说,我认为 Unity 的可视化脚本工具是我使用过的最好的工具之一。在本课程中,您也将很快看到可视化脚本的真正威力,因为我们几乎毫不费力地构建了一个有趣的闲置大亨游戏,如 adVenture Capitalist。即使您以前从未编程过,本课程也能让您在几分钟内开始构建游戏。

在过去的 30 年里,我开发了各种平台和语言的游戏。仅在 Udemy 上,我就有关于 Odoo、Python、C# 和 PlayMaker 的成功游戏课程。关于 Unity 的可视化脚本引擎,我真的不能说太多好话。

它易于使用,并且几乎与 Unity 编辑器无缝集成。

Unity 的可视化脚本与 Playmaker 相比如何?

除了 Unity 的内置脚本之外,还有其他几种流行的可视化脚本资产也可用。其中最受欢迎的是 Playmaker。Playmaker 允许您使用有限状态机来构建游戏。Unity 的 Visual Scripting 平台还提供状态机图,在管理状态方面的表现与 Playmaker 非常相似。然而,Unity 的可视化脚本的最大好处是脚本流程图本身直接映射到 C# 和 UnityEngine 库。如果您在使用 Unity 中的可视化脚本时已经了解 C#,那么这会给您带来很大的优势。一旦我了解了如何连接单元和创建流程图,我就能够构建几乎没有学习曲线的游戏,因为我已经了解 C#。

然而,Playmaker 使用您用来为状态图提供动力的自定义操作。这些运作良好,Playmaker 是一笔巨大的财富。不幸的是,必须学习专有的动作和命令是 playMaker 的一大缺点。特别适合那些打算通过学习 C# 来进一步提高游戏开发技能的人。

Unity 的 Visual Scripting 可以帮助您学习 C#

如果您是一名新的 C# 程序员,发现代码的语法妨碍了您,我对 Bolt 的推荐再多也不为过。更好的是,您可以将其配置为在可视化单元中使用真正的 C# 语法。我真的很喜欢我如何使用真正的 C# 方法和与在真正的 C# 脚本中使用的完全相同的参数。这就像类固醇的智能感知。与 C# 的这种紧密联系使您可以更轻松地将您从 Bolt 中学到的知识融入到提高您的 C# 技能中。

Bolt 使您可以专注于游戏设计和实现结果而不是编写代码的所有语法。如果您是一位经验丰富的 C# 开发人员,您应该从另一个角度看一下 Bolt 的原型设计和接近游戏设计。

Bolt 提供丰富的 API,因此可以轻松地将您自己的 C# 脚本与 Unity 的可视化脚本流程图集成。

本课程适合谁

  • 任何想学习如何制作视频游戏或学习制作视频游戏新方法的人
  • 希望更熟悉游戏设计和 API 的 C# 开发人员
  • 希望学习如何开发游戏并随后过渡到 C# 开发的初级开发人员
  • 视觉学习更好的开发人员

Use the Powerful Visual Scripting Tool in Unity (formally Bolt) to Build a Fun Idle Tycoon Game. No Coding Required!

Duration: 3h 15m | Video: .MP4, 1280×720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 1.74 GB
Genre: eLearning | Language: English

What you’ll learn

Understand the power and flexibility of Bolt & Unity in making Games without Coding
Utilize Design Patterns to Create Increasingly Complex Games
Prototype Games Quickly Using the Bolt Visual Programming Tool & Unity
Use Super Units to Organize Your Game Architecture

Requirements

You must have Unity 3d & Bolt from the Unity Asset Store
A Basic Understanding of the Unity Editor and Development Concepts is Helpful
A Desire to make FUN Games without Writing any code

Description

Welcome to the very first Bolt  (Visual Scripting) Course on Udemy!!!

I’m happy to release this course and look forward to your feedback. Even if you do not choose to purchase my course I strongly encourage you to give Visual Scripting (formally Bolt) a try. It’s a great tool for beginning or experienced developers.

Why Use Vispual Scripting for Making Fun Video Games?

Developing Games can be very fun and rewarding once you know how. And with Unity’s Visual Scripting Tool (Known as Bolt when this course was created) it has never been easier to build full robust games without any programming.

I’ve been a business application & game developer for over 30 years.  I honestly think Unity’s Visual Scripting tools is one of the best that I have worked with. In this course you too will quickly see the real power of Visual Scripting as we almost effortlessly build a fun idle tycoon game like adVenture Capitalist. Even if you have never programmed before, this course will allow you to get started building the game in a matter of minutes.

Over the past 30 years I’ve developed games in a variety of platforms and languages.  On Udemy alone I have successful game courses on Odoo, Python, C#, and PlayMaker. I really cannot say enough good things about Unity’s Visual Scripting Engine.

It is easy to use and integrates nearly seamlessly with the Unity Editor.

How does Unity’s Visual Scripting compare to Playmaker?

In addition to Unity’s built in scripting there are several other popular visual scripting assets also available. One of the most popular is Playmaker. Playmaker allows you to use finite state machines to build games. Unity’s Visual Scripting platform also provides state machine diagrams that perform much like Playmaker in managing states. The big benefit of Unity’s Visual Scripting however is that the scripting flow diagrams themselves map directly to the C# and UnityEngine libraries. This gives you a great advantage if you already know C# when coming into Visual Scripting in Unity. Once I understood how to connect units and create flow graphs I was able to build games with virtually no learning curve at all as I already know C#.

Playmaker however uses custom actions that you use to power your state diagrams. These work well and Playmaker is a great asset. Unfortunately having to learn proprietary actions and commands is a big drawback of playMaker. Especially for those who intend to further their game development skills by learning C#.

Unity’s Visual Scripting can help you learn C#

If you are a new C# programmer who is finding the syntax of the code gets in your way I can’t recommend Bolt enough. Even better, you can configure it to use real C# syntax in the visual units. I really enjoy how I can use real C# methods with the exact same arguments I would use in real C# scripts. It’s like intellisense on steroids. This tight tie in with C# makes it that much easier to incorporate what you learn from Bolt into improving your C# skills.

Bolt allows you to focus on game design and achieving results rather than all the syntax of writing code. If you are an experienced C# developer you owe it to yourself to take a look at Bolt for prototyping and approaching game design from an alternative perspective.

Bolt offers a rich API so it is easy to integrate your own C# scripts with Unity’s Visual Scripting flow graphs.

Who this course is for

  • Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games
  • C# Developers who wish to get more familiar with Game Design and the API’s
  • Beginning Developers who wish to learn how develop games and later transition to C# Development
  • Developers who Learn Better Visually
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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38939.html

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