Wingfox – Game Animation Masterclass From 0 to 100 with Zhengting Li

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本教程将通过多个案例主要讲解动画制作的方式,包括动画制作的基本流程和逻辑,以及姿势、行走、待机、打斗、角色交互等动画类型。这是一个系统的教程,分为初级、中级和高级,包含男性、女性、四足动物和龙的案例。

第一章:姿势设计与构图 1.简介
(13m 57s)
2.软件介绍与操作(13m 4s)
3.女性角色姿势制作(28m 59s)
4.男性角色制作(32m 50s)
5.姿势分享案例( 18m 3s)
第2章:男性角色行走6.男性角色行走关键帧
制作(31m 43s)
7.添加男性角色行走关键帧细节(33m 22s)
8.彩带制作理论分析(16m 22s)
9.带剑行走制作1(27m 13s)
10.带剑走路制作2(16m 22s)
第三章:女性角色行走11.女性行走
关键帧制作(24m 8s)
12.女性角色带手臂行走制作(41m 55s)
第四章重
步行走 13.重步行走关键帧制作(37m 25s)
14.手臂丝带制作(9m 4s)
第五章小女孩走路跳跃
15.小女孩走路关键帧制作(34m 5s)
16 .小女孩走跳的手臂彩带制作(39m 15s)
第6章:逼真的跑步动画17​​.逼真的
跑步动画制作(35m 18s)
第7章:奔跑动画 18.奔跑
的关键帧制作(21m 14s)
19.细节优化rushing(13m 44s)
第八章:跳跃和滚动动画20. 跳跃和滚动
的关键帧制作 1(35m
54s) 21. 跳跃和滚动的关键帧制作 2(27m 25s)
22.用ribbon插件跳跃细节(25m 28s)
第9章:待机动画
23.站立待机动画制作(24m 28s)24.
格斗待机动画制作(25m 6s)
第10章:死亡动画
25.死亡动画关键帧制作1( 28m
36s) 26.死亡动画2关键帧制作(20m 25s)
27.死亡动画腿部优化(33m)
28.死亡动画手臂细节(26m 18s)
第11章:出拳动画
29.刺拳关键帧制作(28m 25s ) )
30.刺拳缓冲细节(20m 2s)
31.Swing制作(22m 16s)
第12章:踢腿动画
32.踢腿关键帧制作(34m 38s)
33.手臂缓冲和制作细节优化(44m 50s)
第13章:拳打连击
34.混合连击关键帧制作(33m 24s)
35.混合连击细节(18m
39s) 36.踢腿连击细节(41m ) 43s)
37. 混合连击缓冲的镜头制作(29m 40s)
第14章:转身动画38. 转身动画
关键帧制作1(30m 26s)
39. 转身动画关键帧制作2(33m)
40.扭转落地结束姿势优化(26m 1s)
第15章重武器单次攻击动画
41.重武器单目标攻击关键帧制作1(29m 30s)
42.重武器单目标攻击关键帧制作2(31m 3s)
43.重武器单目标攻击结束姿势优化(25m 23s)
第16章重武器连击动画
44.重武器横向连击关键帧制作(55m 57s)
45. 重武器反手hack连击制作(29m 10s)
46. 重武器hack连击结束姿势制作(31m 35s)
第17章:全身混合连击录屏
47. 落地连击缓冲制作( 41m 10s)
48.Combo hack制作1(51m 15s)
49.Combo hack制作2(26m 31s)
50.挥剑combo优化(34m 21s)
51.hackcombo末端姿势优化(29m 57s)
Chapter 18: Sabertooth
walk 52. sabertooth step(33m 6s) 的关键帧制作 53. sabertooth 的
身、头、尾制作(11m 27s)
Chapter 19: Sabertooth running
54. sabertooth running(21m 16s) 的关键帧制作
55. Feet,剑齿虎头尾优化(31m 3s)
第20章飞龙
56. 飞龙身体关键帧制作(25m 31s)
57. 飞龙四肢、翅膀和颈部优化(20m 10s)

Duration 27h Project Files Included MP4

Title: Wingfox – Game Animation Masterclass From 0 to 100 with Zhengting Li

Info:

This tutorial will use multiple cases to mainly explains the ways of animation production, including basic process and logic of animation production, and types of animation such as poses, walking, standby, fight and character interaction. This is a systematic tutorial, which can be divided into junior, intermediate and advanced level, and contains cases of male, female, tetrapods and dragon.

Chapter 1: Pose design and composition
1.Introduction(13m 57s)
2.Software introduction and operations(13m 4s)
3.Female character pose production(28m 59s)
4.Male character production(32m 50s)
5.Cases sharing about pose(18m 3s)
Chapter 2: Male character walking
6.Keyframe production of male character walking(31m 43s)
7.Adding details of male character walking keyframes(33m 22s)
8.Theory analysis of ribbon production(16m 22s)
9.Walking with sword production 1(27m 13s)
10.Walking with sword production 2(16m 22s)
Chapter 3: Female character walking
11.Keyframe production of female walking(24m 8s)
12.Female character walking production with arm ribbon(41m 55s)
Chapter 4: Walking with heavy step
13.Keyframe production of walking with heavy step(37m 25s)
14.Arm ribbon production(9m 4s)
Chapter 5: Little girl walking and jumping
15. Keyframe production of little girl walking(34m 5s)
16.Arm ribbon production of little girl walking and jumping(39m 15s)
Chapter 6: Realistic running animation
17.Realistic running animation production(35m 18s)
Chapter 7: Rushing animation
18.Keyframe production of rushing(21m 14s)
19.Detail optimization of rushing(13m 44s)
Chapter 8: Jumping and rolling animation
20.Keyframe production of jumping and rolling 1(35m 54s)
21.Keyframe production of jumping and rolling 2(27m 25s)
22.Jumping details with ribbon plugin(25m 28s)
Chapter 9: Standby animation
23.Standing standby animation production(24m 28s)
24.Fighting standby animation production(25m 6s)
Chapter 10: Death animation
25.Keyframe production of death animaition 1(28m 36s)
26.Keyframe production of death animaition 2(20m 25s)
27.Leg optimization of death animation(33m)
28.Arm details of death animation(26m 18s)
Chapter 11: Punching animation
29.Keyframe production of jabs(28m 25s)
30.Details of jabs buffer(20m 2s)
31.Swing production(22m 16s)
Chapter 12: Kicking animation
32.Keyframe production of kicking(34m 38s)
33.Details optimization of buffer and production of arm(44m 50s)
Chapter 13: Punching and kicking combo
34.Keyframe production of mixing combo(33m 24s)
35.Details of mixing combo(18m 39s)
36.Details of kicking combo(41m 43s)
37.Shots production of the buffuer of mixing combo(29m 40s)
Chapter 14: Twist to landing animation
38.Keyframe production of twist to landing animation 1(30m 26s)
39.Keyframe production of twist to landing animation 2(33m)
40.End pose optimization of twist to landing(26m 1s)
Chapter 15: Single attack with heavy weapon animation
41.Keyframe production of single target attack with heavy weapon 1(29m 30s)
42.Keyframe production of single target attack with heavy weapon 2(31m 3s)
43.End pose optimization of single target attack with heavy weapon(25m 23s)
Chapter 16: Combo with heavy weapon animation
44.Keyframe production of transverse combo with heavy weapon(55m 57s)
45. Production of backhanded hack combo with heavy weapon(29m 10s)
46.End pose production of hack combo with heavy weapon(31m 35s)
Chapter 17: Full body mixing combo screen recording
47.Production of landing combo buffer(41m 10s)
48.Combo hack production 1(51m 15s)
49.Combo hack production 2(26m 31s)
50.Optimization of waving sword combo(34m 21s)
51.End pose optimization of hack combo(29m 57s)
Chapter 18: Sabertooth walking
52.Keyframe production of sabertooth’s step(33m 6s)
53.Body, head and tail production of sabertooth(11m 27s)
Chapter 19: Sabertooth running
54.Keyframe production of sabertooth running(21m 16s)
55. Feet, head and tail optimization of sabertooth(31m 3s)
Chapter 20: Flying dragon
56. Keyframe production of flying dragon’s body(25m 31s)
57.Four limbs, wings and neck optimization of flying dragon(20m 10s)

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