
在游戏中获取您的 HUD。
向最优秀的人学习 HUD 设计。世界知名艺术家 Ash Thorp 详细介绍了他为 AAA 游戏、电影等制作平视显示器和用户界面的整个过程。
对于那些希望将 HUD 设计变为现实的人,本课程直接流入 Ryan Cashman 的 HUD 动画课程。
第 1 课
入门
创建平视显示器 (HUD) 首先要了解 HUD 到底是什么以及它的用途。在第一课中,Ash 将介绍一些在设计 HUD 时最常见的问题和遇到的障碍,以及如何解决这些问题的简单技巧。您将分析电影和游戏中的各种 HUD,分解阶段和组件,并开始绘制资产以在以后的课程中使用。
2 小时 56 分钟
25 个讲座
扩展
课程 第 2 课
HUD 模块
在您开始了解 HUD 的目的和功能之后,下一步将是设计阶段。首先,Ash 将展示一些创建“资产军队”的技术,这些技术将在设计中的各个模块中重复使用和重新利用。从那里,您将创建 HUD 的基本版本,以及用于更大讲故事潜力的其他模式。
3 小时 18 分钟
19 讲座
项目文件
扩展
课程 第 3 课
创建 HUD 皮肤
在 HUD 设计中创建变化可能是释放概念潜力的关键。在本课中,Ash 将引导您完成将矢量资源导入 Photoshop 并使用不同配色方案生成各种外观的过程。利用颜色对构图的好处,并为最终外观准备您的设计。
1 小时 3 分钟
8 讲座
项目文件
扩展
课程 第 4 课
最终概念
通过将 HUD 集成到场景中并合成最终渲染,将它们提升到一个新的水平。Ash 将介绍几种使您的设计尽可能吸引人的技术,并介绍如何最好地展示您的作品的技巧。本课的最后部分将介绍为动画准备文件的工作流程,您可以在 Ryan Cashman 的 HUD 动画课程中跟进。
1 小时和 1 分钟
7 个讲座
项目文件
Duration 8h 19m Project Files Included MP4
Title: Learn Squared – HUD Design with Designer and Director Ash Thorp
Info:
Get your HUD in the game.
Learn HUD design from the best of the best. World-renowned artist Ash Thorp details his full process for crafting heads-up displays and user interfaces for AAA games, films, and a whole lot more.
For those looking to bring their HUD designs to life, this course flows directly into Ryan Cashman’s HUD Animation course.
Lesson 1
Getting Started
Creating a heads-up display (HUD) begins with understanding what exactly a HUD is and what it’s intended to do. In this first lesson, Ash will cover some of the most common questions and roadblocks faced when designing HUDs, and simple tricks on how to solve them. You’ll analyze various HUDs from films and games, break down the stages and components, and begin sketching assets to use in later lessons.
2 hrs & 56 mins
25 Lectures
EXPAND LESSON
Lesson 2
HUD Modules
After you’ve begun to wrap your head around the purpose and function of your HUD, the next step will be the design phase. To begin, Ash will demonstrate some techniques for creating an “Asset Army” which will be reused and repurposed throughout various modules in the design. From there, you’ll create a base version of the HUD, as well as additional modes for greater storytelling potential.
3 hrs & 18 mins
19 Lectures
Project Files
EXPAND LESSON
Lesson 3
Creating HUD Skins
Creating variation in your HUD design could be the key to unlocking the potential of your concepts. In this lesson, Ash will walk you through the process of taking your vector assets into Photoshop and generating a variety of looks using different color schemes. Utilize the benefits which color has on composition, and prepare your designs for final looks.
1 hr & 3 mins
8 Lectures
Project Files
EXPAND LESSON
Lesson 4
Final Concepts
Bring your HUDs to the next level by integrating them into a scene and compositing final renders. Ash will cover several techniques to make your design as appealing as possible, and cover tips on how to best present your work. The final portion of the lesson will cover workflows to prepare files for animation, which you can follow up in our HUD Animation course by Ryan Cashman.
1 hr & 1 min
7 Lectures
Project Files
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