
本课程旨在教您如何从 Substance Painter 中获取您的材料并将它们转移到您选择的渲染引擎中。在 Maya 课程中,您将学习如何使用适当的色彩空间将文件附加到材质上。您还将学习如何渲染 AOV 并渲染出无缝转盘。Photoshop 用于展示如何反转法线贴图并为渲染创建自定义背景。
您将使用混合模式和 Alpha 通道来拨入最终渲染。After Effects 将用于从 Maya 编译图像序列以创建视频文件。虚幻课程展示了 PBR 工作流程以及如何使用打包地图来帮助优化您的场景。在 Marmoset 中学习如何创建流畅的“分层”视频,让用户可以查看模型的不同方面。最后在 Sketchfab 中将涵盖所有 3D 设置,包括为 VR 准备模型。
文件:所有文件都需要 Maya 2020 或更新版本才能打开虚幻、Marmoset、SketchFab、Photoshop 和 After Effects 也用于本教程视频教程有 29 个视频教程平均每个视频 10 分钟。可以按顺序查看这些内容,也可以随意跳入任何课程以学习特定技术。
最后在 Sketchfab 中将涵盖所有 3D 设置,包括为 VR 准备模型。
文件:所有文件都需要 Maya 2020 或更新版本才能打开虚幻、Marmoset、SketchFab、Photoshop 和 After Effects 也用于本教程视频教程有 29 个视频教程平均每个视频 10 分钟。
可以按顺序查看这些内容,也可以随意跳入任何课程以学习特定技术。
最后在 Sketchfab 中将涵盖所有 3D 设置,包括为 VR 准备模型。文件:所有文件都需要 Maya 2020 或更新版本才能打开虚幻、Marmoset、SketchFab、Photoshop 和 After Effects 也用于本教程视频教程有 29 个视频教程平均每个视频 10 分钟。可以按顺序查看这些内容,也可以随意跳入任何课程以学习特定技术。
Last updated 5/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.33 GB | Duration: 3h 37m
Learn to render and light your 3D models in your favorite render engine!
What you’ll learn
Render in Maya
Render in Unreal
Render in Marmoset
Render in Sketchfab
Understand Proper color space: when to use sRBG vs Raw
Render AOVs in Maya
Create custom backgrounds for your Maya renders using Photoshop
Create 3D Turntables in Maya
Learn about how Packed Maps can help optimize your scene
Create Marmoset Viewers
Prep your model for VR using Sketchfab
Requirements
Basic Maya / Unreal Engine navigation is recommended.
Description
Rendering Tutorial – Maya (Arnold) / Unreal / Marmoset / Sketchfab[3hr 36min] Project Files IncludedThis is a step-by-step tutorial showing how to render a realistic motorcycle in Maya, Unreal, Marmoset and Sketchfab. This course is designed to teach you how to take your materials from Substance Painter and transfer them into your render engine of choice. In the Maya lessons you will learn how to attach files to a material using proper color space. You will also learn how to render AOVs and render out a seamless turntable. Photoshop is used to show how to invert normal maps and create custom backgrounds for renders. You will be using blending modes and alpha channels to dial in your final renders. After Effects will be used to compile your image sequence from Maya to create a video file. The Unreal lesson show the PBR workflow and how to use Packed Maps to help optimize your scene. In Marmoset learn how to create the slick “layered” videos that allows users to view different aspects of your model. Finally in Sketchfab will cover all the 3D settings including prepping your model for VR.Files: All files need Maya 2020 or newer to openUnreal, Marmoset, SketchFab, Photoshop, and After Effects are also used in this tutorialVideo TutorialsThere are 29 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
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