
大家好,这里是Zerina。欢迎来到新的 Blender 课程。
我最近又重温了《玩具总动员》系列,当时皮克斯和迪士尼的电影质量给我留下了深刻的印象。他们需要一个大团队来创造一个角色;他们工作了几个星期,甚至几个月。
所以我制作了这个课程来向你展示,在接下来的三到四个小时内,你将能够实现他们当时所做的事情,而且你会自己做,这要感谢 Blender!我将帮助您理解和学习 3d 的概念、建模工具,并为您最喜欢的玩具总动员角色之一建模。
我们将创造著名的巴斯光年。他是这部电影的主要角色之一。他是皮克斯动画工作室和华特迪士尼影业即将制作的科幻冒险电影《光年》的主角。
我将通过插入您可以从 :HERE 免费获得的 REFERENCE 开始建模
插入照片后,我就可以开始建模了。巴斯光年有很多细节,所以我将建模分为几个部分。
在第一部分,我们将对头部和面部进行建模,以便更好地查看其他部分。建模不会很复杂,因为我将使用建模的所有基础知识。另外,我会使用所有的基本修饰符,我会告诉你如何正确使用它们。
当我完成头部建模后,我将从头盔的圆形或底座开始,我们还将开始对连接到头盔区域的躯干上部进行建模。
在完成躯干上部的建模后,我将专注于绑定手臂的下部和连接到骨盆的部分。
当我们完成躯干建模后,我们将继续对身体的底部进行建模,即骨盆、大腿和整条腿。
腿部的细节我也会做腿部两侧的长垂直线和大腿上的一条水平线的形式。
使用相同的建模原则,我将继续对手臂和手进行建模,此外,我们将在手臂上添加与腿部相同的垂直线。
当我完成手臂和手的建模后,我将对背包和翅膀进行建模以最终确定角色。
完成建模后,我将添加材料;我将应用所有基本材料,所以这部分会很容易。
在我应用材料后,最后一步是将贴纸添加到角色上。贴纸完成后,我现在将专注于最终渲染设置,例如调整相机、在我的情况下添加灯光或 HDRI、使用颜色管理以及将渲染引擎更改为循环。
那么我们还在等什么,伙计们?首先,让我们跳上视频!
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.94 GB | Duration: 4h 30m
Hello guys, it’s Zerina here. Welcome to a new Blender course.
I recently I rewatched the Toy Story series again, and I was impressed with the movie quality that Pixar and Disney did back then. They needed a big team to create only one character; they worked for weeks, even months.
So I made the course to show you that in the next three to four hours, you will be able to achieve what they did back then, and you will do it yourself, thanks to Blender! I will help you understand and learn the concept of 3d, tools for modeling, and to model one of your favorite characters from the Toy Story.
We will create the famous Buzz Lightyear. He is one of the main characters in this film. And he is the main character in the upcoming science fiction adventure film produced by Pixar animation studios and Walt Disney Pictures called Lightyear.
I will start modeling by inserting the REFERENCE that you can get for free from :HERE
Once I insert the photos, I will be able to begin modeling. Buzz Lightyear has many details, so I will divide the modeling into several parts.
In the first part, we will model the head, and the face to better view the other pieces. Modeling will not be complicated because I will use all the basics of modeling. In addition, I will use all the basic modifiers, and I will show you how to use them properly.
When I finish modeling the head, I will start with the circle or the base for the helmet, and we will also begin modeling the upper part of the torso, which is attached to the area with the helmet.
After I finish modeling the upper part of the torso, I will focus on the lower part that binds the arms and the part attached to the pelvis.
When we finish modeling the torso, we will continue modeling the bottom part of the body, which is the pelvis, thigh, and the whole leg.
I will also make details on the legs in the form of long vertical lines on both sides of the legs and one horizontal line on the thigh.
Using the same modeling principles, I will continue modeling the arms and hands, and also, we will add the same vertical lines on the arms as we did to the legs.
When I finish modeling the arms and hands, I will model the backpack and the wings to finalize the character.
Once I finish modeling, I will add the materials; I am going to be applying all basic materials, so this part is going to be easy.
After I applied the materials, the final step was to add the stickers to the character. Once the stickers are done, I will now be focusing on the final render settings, such as adjusting the camera, adding the light or HDRI in my case, playing with the color management, and changing our render engine to cycles.
So what are we waiting for, guys? First, let’s hop on to the videos!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/31769.html