
本课程面向初学者和中级用户。假设对 Houdini 界面有基本的了解。
我们将一步一步地进行,以便您正确理解每个部分,并根据您的独特项目调整这些原则。我们将涵盖从开始到最终渲染创建生产级软体模拟所需的各个方面。
我们将研究各种方法来实现相同的结果,以便您可以根据当前项目的需要调整和使用这些原则。
Looping Softbodies in Houdini and Redshift with Paul Esteves.
This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.
We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.
We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.
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