
由于我爱上了汽车渲染,我打算做一些汽车渲染项目。为了加快我的工作流程,获得一个大型汽车着色器库对我来说很有趣,它可以简单地即插即用纹理!
为什么简单地使用现有的免费材料?
因为现有的免费着色器(据我所知)并不像我想要的那样现实。所以我把研究重点放在了真正的汽车油漆上,尽可能多地重新创造它们,让我的汽车看起来很真实。汽车灯罩的最大部分是油漆中的金属闪光以及油漆在角度和曲线上褪色的方式。
它是一个神奇的产品吗?
当然不是,但它可以帮助并节省大量时间。这并不神奇,因为在汽车项目中,灯光是项目的重要组成部分(可能占 70%),因此没有良好照明的逼真着色器不会神奇,请记住!但也许你可以在没有完美照明系统的情况下获得漂亮的渲染!
Octane Render Shaders
What was the idea of this project?
As I’m in love with car renders, I plan to do some car render projects. To speed up my workflow, it was interesting for me to get a big car shader library, to simply plug and play with textures!
Why simply use existing free materials?
Because existing free shaders (in my knowledge), are not as realistic as i would like. So I focused my studies on real car paint, to recreate them as much as I can to make my cars looks real. The biggest part of a car shade is the metallic sparkles in the paint and the way the paint fade on angles and curves.
Is it a magical product?
Of course not, but it can help and save a lot of time. It’s not magical because in automotive project, the light is a huge part of the project (maybe 70%), so your realistic shaders without a good lighting won’t be magical, keep it in mind! But maybe you’ll be able to get a nice render without a perfect lighting system with it!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29824.html