
在这个高级动画研讨会中,Peter Dang 介绍了使用移动摄像机为多个角色制作动画的过程,并详细介绍了如何为身体猛击制作动画!从规划和拍摄参考到样条线阻塞(splocking!)、创建直线动画、创建多个角色物理交互以及使用移动摄像机,Peter 的研讨会提供了全面的见解,可帮助揭开复杂动画镜头的神秘面纱。 Peter 还分享了他的抛光技术,以获得干净的最终结果。
这个为期 5.5 小时的综合研讨会面向希望提高动画的物理性和动作的中级到高级动画师。 Maya 的基本经验至关重要,并且一些 Maya 动画经验将会有所帮助。除了分享技术流程之外,Peter 还揭示了如何观察参考并检查角度和与形状的关系,以及如何利用感觉制作动画并找到正确的相机运动来处理动画。
动画动作非常令人兴奋,但清晰度永远是王道!您可以期待大量的运动轨迹、图形编辑器清理以及摄像机视图中的跟踪。在本次研讨会结束时,您将体验到动作动画工作有多么复杂,但也会了解如何通过正确的原则获得出色的结果。
Peter Dang | Duration: 5:29 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 2,14 GB | Language: English
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter’s workshop is a thorough insight to help demystify complex animation shots. Peter also shares his polishing techniques for a clean final result.
This comprehensive 5.5-hour workshop is intended for intermediate to advanced animators who are looking to improve the physicality and action of their animations. Basic experience in Maya is essential, and some experience animating in Maya will be beneficial. As well as sharing the technical processes, Peter also reveals how to observe references and examine angles and relationships to shapes, plus how to animate with feeling and find the right camera movement to work with your animations.
Animating action is very exciting, but clarity is always king! You can expect a lot of motion trails, graph editor cleaning, and tracking in the camera view. By the end of this workshop, you’ll have experienced how complex action animation work can be but will understand how, with the right principles, you can achieve fantastic results.
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