Modeling Realistic Interiors in 3ds Max and Marvelous Designer

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在这些课程中,我们将探索如何从头开始创建室内场景。所需软件:3ds Max 2014、Marvelous Designer 4、V-Ray 2.4、Debris Maker 2、Honeycomb、Floor Generator。

在这些课程中,我们将探索如何从头开始创建室内场景。我们将结合使用 3ds Max 和 Marvelous Designer 对建筑、建筑细节、家具、道具和织物进行建模。在纹理和材料方面,我们还将尽可能多地展开模型。最后,我们将使用 HDRI 设置基本照明,以实现我们需要的柔和漫射外观。在本教程系列的第二部分,我们将渲染和纹理我们的场景。所需软件:3ds Max 2014、Marvelous Designer 4、V-Ray 2.4、Debris Maker 2、Honeycomb、Floor Generator。

Andrew Ryan Parker | Duration: 5h 21m | Video: H264 1280×720 | Audio: AAC 44,1 kHz 2ch | 1,79 GB | Language: English

Throughout these lessons, we will explore how to create an interior scene from complete scratch. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

Throughout these lessons, we will explore how to create an interior scene from complete scratch. We will model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We will also unwrap as many models as we can when it comes to texturing and materials. Finally, we will set up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we will be rendering and texturing our scene. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

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