
你想提高你的硬表面角色雕刻技巧并创造出令人敬畏的机器人或科幻角色吗?
好吧,如果是这样,这门课程绝对适合您!
欢迎来到 Nexttut 教育硬表面字符
在 Zbrush 课程中进行雕刻。
教练:
我的名字是里奇乔恩梅森。我是一名自学成才的 3D 艺术家,过去曾为 3D 艺术家和 3D 世界杂志 Nissan 工作。我也是 Guerilla Games 的 3D 艺术家。目前正在与 Dragonpunk 进行 3D 打印和游戏设计。
课程目标:
在课程结束时,您将能够自信地使用 ZBrush 和 Keyshot 雕刻硬表面角色,您将能够从头开始创建硬表面角色并使用这些技术继续创建您的自己的模型!
您将学到:
• 采用现有的 Zbrush 网格并对其进行编辑以满足我们的需求
• 雕刻我们角色的整体形状
• 添加 under Armour
• 使用关节织物
• 创建外装甲
• 使用转置来改变整体形状
• 为角色摆姿势
• 准备好发送到 Keyshot
• 在 Keyshot 中渲染,然后将文件导入 Photoshop
首先,我们将通过 Zbrush 查看要处理的基础网格,然后我们将粗略地雕刻出面板位置。我们将逐个检查每个部件,创建盔甲和面料,一旦我们满意,我们将开始制作武器,然后在转到 Keyshot 之前,我们将检查模型并为 Keyshot 做好准备。
一旦我们将它放入keyshot,我们将开始添加材料并找到最佳渲染设置,然后将图像移动到Photoshop中以获得最终的合成图像
理想的学生:
我为中级 Zbrush 用户制作了这门课程,但任何人都可以下载 ZBrush 和 Keyshot,然后只使用 Zbrush 附带的东西开始创作。所有默认设置都是实时的,没有加速没有跳过。完全按部就班。立即注册并立即开始创建硬表面角色模型!
FlippedNormals – Hard Surface Character Sculpting In ZBrush
Info:
Do you want to improve your hard surface character sculpting skills and create awesome looking robots or sci-fi characters?
Well if so this course is definitely for you!
Welcome to Nexttut educations hard surface character
sculpting in Zbrush course.
INSTRUCTOR:
My name is Richie Jon mason. I am a self-taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with Dragonpunk.
GOAL OF THE COURSE:
At the end of the course, you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!
YOU WILL LEARN:
• Taking an existing Zbrush mesh and editing it to suit our needs
• Sculpt overall shape of our character
• Adding under Armor
• Working with fabrics for joints
• Creating outer Armor
• Using transpose to change the overall shape
• Posing The character
• Getting it ready to send to Keyshot
• And rendering in Keyshot then bringing the files into Photoshop
First, we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to Keyshot we will go through the model and prepare it ready for Keyshot.
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image
IDEAL STUDENTS:
I made this course for intermediate Zbrush users but anyone can download ZBrush and Keyshot and just start creating with only what Zbrush comes with. All default settings all real-time no speed ups no skipping. Completely step by step. Enroll now and start creating hard surface character models today!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28287.html