
在本课程结束时,您将能够在 Zbrush 中从头到尾用腰带、盔甲和武器为优秀的逼真兽人和公牛生物建模。
您将学习:
雕刻兽人的头部和头发
雕刻兽人的身体
雕刻公牛的头部和身体
制作公牛盔甲
的 3D 草图 制作兽人盔甲的 3D 草图
制作腰带、戒指、盔甲、手套等。
制作战斧
用皮肤细节细化兽人和公牛
为生物绘制多边形
用 Fibermesh
制作毛皮 在 Zbrush 中制作材质
为兽人和公牛摆姿势
使用通道渲染角色
在 Photoshop 中合成最终渲染
我们将首先花费 30 分钟在 Zbrush 中自定义我们的工作流程,以便我们可以更快、更高效地工作。然后我们将制作兽人的头部,我将在类人生物头部建模中解释你应该注意什么。
然后我们将从头开始制作头发、牙齿和眼睛。之后,我们将按照我们的概念再次从球体中制作肌肉发达的兽人身体。
完成兽人身体后,我们将开始制作公牛生物的头部、眼睛和牙齿。然后,我们将根据互联网上的一些参考资料制作牛身。之后,我们将继续制作公牛盔甲、腰带和戒指的 3D 草图,以获得正确的位置。我们也会为兽人这样做。这是一个非常重要的阶段,最后我们将很好地了解模型完成后的外观。
然后是时候开始提取腰带、盔甲、手套和靴子了。
我们还将制作一把刷子,它可以轻松快速地放置所有这些小金属部件,如皮带扣、帽子和戒指。
之后,我们将开始完善我们制作的所有东西,添加厚度和细节。在这个阶段结束时,模型将开始看起来不错。然后是时候制作我们兽人的武器——大战斧,并将其添加到场景中。然后我们将学习如何制作金属和皮革等材料,这将增加我们生物的可信度。一旦我们对兽人骑手的整体外观感到满意,我将向您展示如何使用 Zbrush 中的转置大师制作好姿势。最后,我们将在 Zbrush 中制作渲染通道,并在 Photoshop 中将它们组合起来,以实现我们雕刻的最佳外观。
理想的学生:
我为中级 3D 建模学生设计了这门课程,他们想要为游戏制作外观漂亮的生产就绪生物,但他们很难得到它,因为他们没有找到一个循序渐进的教程,没有快进,没有跳过并来自多年从事此工作的制作艺术家。
该课程还适用于希望加快 Zbrush 工作流程并提高制作生物解剖学、武器、盔甲和配件技能的艺术家。
谁不是理想的学生:
本课程不是为绝对的 Zbrush 初学者设计的,我希望你有某种 zbrush 经验。但是中级 Zbrush 用户,甚至专业人士都可以从我在本课程中展示的技术和工作流程中学到很多东西。
本课程适用对象:
想要雕刻高品质角色和生物的 3D 建模学生和艺术家。
Video: .MP4, 1920×1080 15 fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 35:15:06
Genre: eLearning | Language: English | Size: 28.4 GB
A real time step by step course for sculpting Orc and Bull creatures for portfolio.
What you’ll learn
Orc Humanoid Creature Sculpting
Monster Bull Creature Sculpting
Weapons Sculpting
Armor Sculpting
Fur Sculpting
Poly painting, Posing & Rendering
Requirements
Zbrush Basics
Description
Do you have problems modelling creature anatomy, both humanoid and animal-like?
Are your fantasy characters always a little off somehow?
Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons, fur and everything only in Zbrush, fast and efficient?
Then I welcome you to Nexttut education’s “Orc rider and Bull creature creation in Zbrush” course.
INSTRUCTOR :
My name is Nikolay Naydenov and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world’s most famous game companies – Gameloft.
GOAL OF THE COURSE :
By the end of this course, you’ll be able to model good realistic orc and bull creatures with belts, armors and weapons in Zbrush from start to finish.
YOU WILL LEARN :
Sculpting the orc head and hair
Sculpting the orc body
Sculpting the bull head and body
Making the 3D sketch of the bull armor
Making the 3D sketch of the orc armor
Making belts, rings, armors, gloves and etc.
Making a battleaxe
Refining the orc and bull with skin detail
Poly paint the creatures
Making the fur with Fibermesh
Making the materials in Zbrush
Posing the orc and bull
Rendering the character with passes
Composing a final render in Photoshop
We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i’ll explain what you should watch for, in a humanoid creature head modelling.
Then we will make a hair, teeth and eyes from scratch. After that we will make the muscular orc body, again from sphere, following our concept.
After we are done with the orc body, we will start making the bull creature’s head, eyes and teeth. We will then make the bull body, following some references from internet. After that we will continue by making 3D sketch of the bull armors, belts and rings, to get their correct placement. We will do that for the orc too. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it’s finished.
Then it will be time to start extracting belts, armors, gloves and boots.
We will also make a brush which will make the placement of all those small metal parts like belt buckles, caps and rings, very easy and fast.
After that we will start refining all those things that we have made, add thickness and details. At the end of this stage, the models will start to look pretty good. Then it will be time to do the weapon of our orc – the big battleaxe, and add it to the scene. Then we will learn how to make materials like metal and leather, which will increase the believability of our creatures. Once we are happy with the overall look of the orc rider, i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our sculpt.
IDEAL STUDENTS :
I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready creatures for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making creature anatomy, weapons, armors and accessories.
WHO IS NOT THE IDEAL STUDENT :
This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.
Who this course is for:
3d modeling students and artist who wants to sculpt high quality characters and creatures.
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