
本教程是关于Blender骨骼绑定动画核心技术训练视频教程,时长:4小时,大小:2 GB,格式:MP4高清视频格式,教程使用软件:Blender,附工程源文件,作者:Wayne Dixon,共8个章节,语言:英语。
本课程你将学习如何在Blender中操纵任何东西。包括绑定,臂架,骨骼,归属关系,空间和骨骼限制:学习在Blender中绑定相关的所有工具和技术。这是制作3D模型动画的第一步,我们会慢慢来,非常适合初学者。
绑定=创建控制和变形结构,以动画化一个3D Blender模型。
是的,这是一门技术性的艺术,这对很多人来说是很难。所以在这门课程中,我们将从头开始……一步步进行。
你将学习所有关于骨骼的知识,以及所有你需要的工具,把它们放在你需要的地方。
你还会学习到关于归属关系、空间、衔铁修改器,我还会解释Blender中几乎所有的骨骼约束。
CGCookie – Fundamentals of Rigging-Learn How to Rig Anything in Blender
Info:
Learn How to Rig Anything in Blender | Fundamentals of Rigging
Rigs, armatures, bones, parenting, space and bone constraints: learn all the tools and techniques for rigging in Blender. This is the first step to animating your 3d models and we’ll take it slow, perfect for beginners.
Rigging = creating the controls and deformation structure to animate a 3d Blender model
Yes, it is a technical art, which is scary to a lot of people. So in this course, we’ll start at the start…and go step by step.
You will learn all about bones and all the tools you will need to place them where you need them.
You will also learn about parenting, space, the armature modifier and I will explain almost all of the bone constraints there are in Blender.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/2821.html