
制作角色 – 这是在 3D 环境中进行的最困难和最令人满意的工作之一。几乎每个 3D 艺术家都曾在某个时候尝试过,但几乎没有任何 3D 教程解释您如何做到这一点。是时候揭开这个话题的神秘面纱了。
01 – 介绍
02 – 在 MODO 中更快地建模
03 – 在 MODO 中准备基础网格
04 – 自定义 ZBrush
05 – 设置 ZBrush 项目
06 – 雕刻阶段 1
07 – ZBrush 中的自动 Retopo
08 – ZBrush 中的 Retopo Prep
09 – MODO 中的 Retopo 准备
10 – MODO 中的 Retopo
11 – 在 ZBrush 中重新投影细节
12 – 雕刻阶段 2
13 – UVs in MODO
14 – 在 ZBrush 中使用图层
15 – 高频雕刻
16 – 在 ZBrush 中进行 Polypainting
17 – 镜面反射粗糙度
18 – 什么是置换
19 – 提取置换
20 – 变形目标开关
21 – 提取 Polypaint 和 AO
22 – 使用 NUKE 增强贴图
23 -面部表情
24 – 从 ZBrush
25 导出网格和贴图 – UDIM 平铺 EXR
26 – 设置 MODO 进行渲染
27 – MODO 中的照明
28 – 在 Photoshop
软件中发布:MODO 902、ZBrush 4R7 P3、Photoshop CS6、NUKE 9
场景文件包括
自定义 ZBrush 界面、MODO 热键和饼菜单
超过 11 小时的内容
MP4 | Video: AVC 1920×1080 | Audio: AAC 48KHz 2ch | Duration: 11 Hours | 8.54 GB
Genre: eLearning | Language: English
MODO and ZBrush are two incredibly powerful tools which enhances any artist’s arsenal significantly. In this elaborate 3D tutorial series, we will take an in-depth look at not only how we can make the two programs play well together – we will take your through an industry proven and professional workflow for creating beautiful and memorable art.
Making characters – It’s one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. It’s high time to demystify this subject.
01 – Introduction
02 – Faster Modelling in MODO
03 – Prepare Base Mesh in MODO
04 – Customizing ZBrush
05 – Setting Up the ZBrush Project
06 – Sculpting Stage 1
07 – Auto Retopo in ZBrush
08 – Retopo Prep in ZBrush
09 – Retopo Prep in MODO
10 – Retopo in MODO
11 – Reprojecting Details in ZBrush
12 – Sculpting Stage 2
13 – UVs in MODO
14 – Working With Layers in ZBrush
15 – High Frequency Sculpting
16 – Polypainting in ZBrush
17 – Specular Roughness
18 – What is Displacement
19 – Extracting Displacement
20 – Morph Target Switch
21 – Extracting Polypaint & AO
22 – Enhacing Maps With NUKE
23 – Facial Expression
24 – Exporting Meshes & Maps From ZBrush
25 – UDIM Tiled EXRs
26 – Setting Up MODO for Rendering
27 – Lighting in MODO
28 – Post in Photoshop
Software: MODO 902, ZBrush 4R7 P3, Photoshop CS6, NUKE 9
Scene files included
Custom ZBrush interface, MODO Hotkeys & Pie Menu
Over 11 hours of content
Website: https://flippednormals.com/tutorial/complete-modo-zbrush-workflow/

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