
使用这个强大的工具掌握详细描述你的生物和角色的原则!
在本系列中,我们将介绍 Zbrush 中的 Fibermesh 世界。我们将首先在一个简单的平面上使用 Fibermesh,并使用许多新郎刷中的一些来“刷”头发。然后,我们将继续调整头发的对称性,并在头发上进行一些颜色绘制。然后,我们将通过在 Photoshop 中检查一些绘制的头发层来讨论我们可能想要为我们的主要角头网格创建的一些头发造型想法。一旦我们决定了一种风格,我们将使用 Fibermesh 开始单独创建每个头发元素(胡须、胡茬、山羊胡等),然后我们将使用新郎刷子为我们的纤维/头发添加更多自然变化创建。
最后,我们将使用多重绘画对角头脸上的头发进行着色和着色,使其更加自然且与角色相得益彰。最终渲染,看看结果如何,然后在 Photoshop 中查看渲染通道将完成我们对 Fibermesh 的旋风式介绍!
(学生——请在第 1 节/第 1 课下载中查看与课程相关的源文件。)
更多关于导师:
Stephen Wells 是角色、道具、车辆、武器和环境的专家 3D 建模师,并为游戏制作创建了高多边形和低多边形资产。他在使用 3ds Max、Maya、Photoshop、ZBrush、Mudbox、Topogun 和 xNormal 为多种不同类型(奇幻、科幻、战斗、超级英雄、恐怖等)创建各种游戏资产方面拥有 20 多年的经验。作为一名热情的讲师,他喜欢制作各种主题的视频教程,以帮助学生提高技能。
有什么要求?
Pixologic 的 ZBrush 雕刻软件
强大的 3D 建模基础
我将从这门课程中得到什么?
超过 19 个讲座和 3.5 小时的内容!
掌握 ZBrush 用于创建大小表面细节的功能
学习 ZBrush 的 Fibermesh 系统来绘制头发、毛皮等!
目标受众是什么?
有兴趣掌握为怪物和角色添加毛发和毛发的工具的中级到高级 ZBrush 用户
Learn to Sculpt Hair and Fur with ZBrush’s Fibermesh
MP4 | Video: 1280×720 | 59 kbps | 44 KHz | Duration: 4 Hours | 1.54 GB
Genre: eLearning | Language: English
Master the principles of detailing your creatures and characters with this powerful tool!
In this series, we’ll be introduced to the world of Fibermesh in Zbrush. We’ll first use Fibermesh on a simple plane and using some of the many groom brushes to ‘brush’ the hairs. We’ll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We’ll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we’ll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we’ll use the groom brushes to add more natural variations to the fibers/hairs we create.
Finally, we’ll use polypainting to color and tint the hair on the Horn Head’s face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
What are the requirements?
Pixologic’s ZBrush sculpting software
A strong 3d modeling foundation
What am I going to get from this course?
Over 19 lectures and 3.5 hours of content!
Master ZBrush’s features for creating large and small surface details
Learn ZBrush’s Fibermesh system to paint hair, fur, and more!
What is the target audience?
Intermediate to Advanced ZBrush users interested in mastering the tools to add hair and fur to monsters and characters
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27314.html
