Simply Lightwave – Surface Anatomy Detailing in ZBrush

Simply Lightwave - Surface Anatomy Detailing in ZBrush
学习在这个项目中为您的模型添加真实感,详细介绍皮肤,以创建您希望在动物和人类承受压力的区域看到的折痕和皱纹。在这里,我们将低分辨率基础网格带入 ZBrush 进行详细雕刻,然后将其渲染为可以带回 LightWave 的贴图,从而节省多边形。此处介绍的工作流程可以应用于任何类型的皮肤表面,并且是详细有机模型的重要组成部分。

Simply Lightwave – Surface Anatomy Detailing in ZBrush

1176×720 | FLV/AVC @ 250 Kbps | 4h+ | Audio: English AAC @ 128 kbps | 966 MBGenre: eLearning

Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you expect to see in areas that come under stress on both animals and humans. Here we bring a low-res base mesh into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave, allowing you to save on polygons. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.

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Simply Lightwave - Surface Anatomy Detailing in ZBrush

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