Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing

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在本卷中,我们将使用 ZBrush 和 Maya LT 为我们的老板角色构建几何体,这是一个巨大的独眼巨人岩石怪物。

我们将从查看概念艺术开始,然后进入 ZBrush 制作一个快速的骨架。我们将把粗略的几何图形带到 Maya LT 中,在那里我们将使用多边形建模工具来修改基本结构。回到 ZBrush,我们将使用多种技术将风格化的岩石细节雕刻到我们的模型中,并添加任何必要的部分。我们将通过绘制所有对象来继续该过程。最后,我们将使用 ZBrush 和 Maya LT 创建一个内聚的 UV 布局并为对象输出法线和颜色贴图。然后我们将把所有东西放在 Maya LT 中进行预览。

完成本卷后,您可以继续阅读第 6 卷,在此您将完成使用 Maya LT 对英雄角色进行装配和动画处理的过程。然后,您可以继续对 Boss 和最终游戏装配进行装配和动画处理。

这些教程是逐步使用我们的特定概念的,但我们真的鼓励您玩得开心,并把它变成您自己的。

你会学到什么
如果您从第 1 卷开始独立游戏开发流程,您就有机会制作游戏概念艺术,开始创建实际游戏功能,并制作英雄模型。

Dixxl Tuxxs – Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing | 1.89GB

Duration: 2h 49m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Software used

ZBrush 4R6, Maya LT 2015, Photoshop CS5
What you will learn

If you started the Indie Game Development Pipeline with Volume 1, you’ve had a chance to work on your game concept art, begin creating the actual game functionality, and work on the hero model.

In this volume, we’ll build the geometry for our boss character, a giant cyclops rock monster using ZBrush and Maya LT.

We’ll begin by looking at the concept art and then jump into ZBrush to work up a quick armature. We’ll take that rough geometry into Maya LT where we’ll use polygon modeling tools to modify the basic structure. Back in ZBrush we’ll use several techniques to sculpt stylized rocky detail into our model and add any necessary pieces. We’ll continue the process by painting all of our objects. Finally we’ll use ZBrush and Maya LT to create a cohesive UV layout and output normal and color maps for the objects. Then we’ll bring everything together in Maya LT to preview it.

Once you’ve completed this volume, you can move on to Volume 6 where you’ll go through the process of rigging and animating the hero character using Maya LT. Then you can continue on with volumes on rigging and animating the boss and final game assembly.

These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.

Dixxl Tuxxs - Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing
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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/26827.html

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