
这个 Blender 视频课程是关于为 Cycles 渲染引擎构建材质(着色器)的持续系列。只要有足够的时间和精力,物质性就可以为CG场景注入这样的活力。
本课程是关于为 Cycles 渲染引擎构建材质(着色器)的持续系列课程。只要有足够的时间和精力,高质量的着色就可以为 CG 场景注入这样的活力。另一方面,平淡无奇的材料会从原本高质量的场景中吸走生命。所以着色器非常重要,可以成为数字艺术家实用工具带中的强大工具。
Kent Trammell, Bartek Skorupa, Jonathan Lampel | Duration: 8h 15m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,75 GB | Language: English
This Blender video course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene.
This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, quality shading can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. So shaders are very important and can be a powerful tool in the digital artist’s utility belt.

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