
在Liquids I中,我们将学习如何使用 FLIP 求解器进行液体模拟!真正理解 FLIP 的机制将是主要重点,包括深入的解释和视觉辅助,以有效地解释它的工作原理。我们还将构建一个动态示例,说明液体的来源、碰撞、浮出水面、着色和渲染!在此过程中,我将像往常一样讨论一些我最喜欢的提示、技巧和工作流程想法。
请注意,本课程不像粒子、体积和刚性系列的介绍课程那样免费,因为Liquids I不适合初学者。本课程适用于已经了解体积和粒子模拟的中级 Houdini 用户,并作为这些系列的延伸!如果您刚刚开始,请查看我的Particles I和Volumes I课程。
Applied Houdini – Liquids I – Fundamentals
Info:
In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual.
Please note that this lesson is not free like the introductory lessons of the Particles, Volumes, and Rigids series as Liquids I is not for beginners. This lesson is for intermediate level Houdini users that already have an understanding of volumetric and particle simulations, and acts as an extension of those series! Please check out my free Particles I and Volumes I lessons if you are just getting started.
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