Game Asset Creation with Houdini – Season 2 – Procedural Buildings

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在 Houdini 中创建一个程序构建工具。从头到尾,我们在 Houdini 16.5 中创建了一个曲线驱动的建筑创建工具,并使用强大的 Houdini 引擎将完成的资产部署到 Unity 中!该课程涵盖了一系列中级技术,包括对 For-Each 循环的深入了解和使用 Houdini VEX 操作属性的初学者指南。

用户驱动的参数确保没有两个建筑物看起来相同,程序生成的 UV 坐标确保您的材料始终看起来完美!每一步都被捕获,没有任何东西被跳过,所以如果你想进入令人敬畏的程序建模世界 – 这就是你的课程!

本课程适用于:

– Houdini 用户、游戏开发人员、关卡设计师、3D 艺术家。

·视频格式:mp4
·视频分辨率:1280x720p
·.vtt Eglish(自动生成)每个视频的字幕文件

Duration 7h 30m Project Files Included MP4

Game Asset Creation with Houdini – Season 2 – Procedural Buildings

Info:

Requirements

– Side FX Houdini 16

What you’ll learn:

– Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone.

Course description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!

Who this course is for:

– Houdini users, game developers, level designers, 3D artists.

·Video format: mp4
·Video resolution: 1280x720p
·.vtt Eglish(Auto-generated) subtitle file for each video

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25343.html

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