CGCircuit – Applied Houdini – Rigids V

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在 Rigids V 中,我们将创建一系列爆炸,其形状和位置基于动态激光枪火模拟!我们将通过控制新刚体碎片、粒子、流光和烟雾的来源来设计每次激光螺栓撞击时的爆炸形状。这里介绍了几个常用(且容易)使用的数学主题,以实现专业和艺术可指导的结果,包括四元数、交叉和点积。将一如既往地展示专业的工作流程,以保持所有这些有条理和高效,以及许多高级提示和技巧。最终的渲染甚至会在激光本身的照明下栩栩如生!

Applied Houdini 是由 Steven Knipping (vimeo.com/161576184) 创建的以生产质量为导向的系列,他目前是 Lucasfilm 工业光魔(侠盗一号、星球大战:原力觉醒、复仇者联盟:时代)的高级刚体破坏 / FX 技术总监奥创)。受益于经过生产验证的工作流程,同时深入了解事情的运作方式。最重要的是——每个视频都塞满了实际信息和脚注,而不是无端的谈话和死角!

Duration 5h 4m Project Files Included MP4

Title: CGCircuit – Applied Houdini – Rigids V

Info:

In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!

Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25350.html

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