
本课程是为对CG有很好的了解并有兴趣全面了解houdini以及如何使用其过程建模工具来创建3d资产,创建环境,阴影和使用mantra进行渲染以及学习如何合成的人而设计的使用Houdini缔约方会议。
我们将创建大量资产,每个资产都将学习如何在houdini中使用某些节点以及如何对复杂的几何图形进行建模。
我们将从分析开始,了解哥特式架构,并了解如何构建自己的解决方案来创建该架构中使用的标志性窗口,拱门和支柱,然后我们将进行调整和组装各种资产,以创建模块化块,这些块一旦组合在一起便可以在Houdini中创建一个非常复杂的程序环境。
然后,我们将学习如何以程序方式为主要资产创建uv。
阴影创建的大多数资产,并开始照明和渲染环境。
在第5周结束时,学生应该对Houdini的工作原理有深刻的理解,并能够创造出完全成熟的环境。
This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise it’s procedural modeling tools to create 3d assets, create environment, shade and render using mantra as well as learn how to composite using Houdini COPs.
We will be creating a vast number of assets with each we learn how to use certain nodes in houdini and how to procedurally model complex geometry.
We will start by analysis and learn about Gothic architecture and see how we can build our own solution to create the iconic windows, arches and pillar used in this architecture, we will then tweak and assemble various asset to create Modular blocks that once put together will create a very complex procedural environment in Houdini.
We will then learn how to procedurally create uvs for the main assets.
Shade the majority of the asset created and start lighting and rendering our environment.
By the end of the 5th week the student should acquire a very deep understanding of how Houdini works and be able to have a fully fledged environment created.
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