
这是面向初学者的程序建模第 4 章的捆绑包。这是一个教程,将帮助您了解 houdini 建模的一些基础,更侧重于游戏开发。在本教程中,您将学习:
– 了解 Houdini 视口和界面
– 管理节点、布局和命名
– 了解点、顶点、图元及其各自的组
– 使用布尔值进行建模。
– 创建一个带有程序化 uv 和曲线的房间
– 围绕节点变换几何。
– 合并来自不同网络的对象,实例化和复制。
– 为环境添加窗户和门。
Gumroad – Procedural Modeling – 4 chapters
Info:
Here is the bundle of the 4th chapters for the Procedural Modeling for beginners. This is a tutorial that will help you understand some foundation of houdini modeling, more focused on game development. On this tutorial you will learn:
– Understanding Houdini viewport and interface
– Managing nodes, layout and naming
– Understanding points, vertices, primitives and their respective groups
– Using boolean for modeling.
– Creating a room with procedural uv’s and curves
– Transforming geometry around nodes.
– Merging objects from different networks, instancing and copying.
– Adding windows and door to the environment.
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