
在本教程中,我将向您展示在 Blender 2.8 中制作 100% 完全可编辑资产的非常棒的工作流程。
本教程使用 Blender 修改器,为了制作我们的资产,我们将使用很多修改器。我们将创建基础网格,添加一个螺丝修改器,顶点上的一些斜角,然后,我们将添加 bool 对象到 cut ou 模型。一切都将是可编辑的,您将能够控制每一个设置。这是一个非常强大的工作流程!在本教程中,我使用我的插件 Speedflow,但我会向您展示如何在没有任何插件的情况下执行相同的操作。
Video: MPEG4 Video (H264) 2560×1440 25fps 1099kbps | Audio: AAC 44100Hz mono 75kbps
Genre: eLearning | Duration: 5hrs+ | Language: English | File size: 3 GB
In this tutorial, I will show you a really great workflow to make a 100% fully editable asset in Blender 2.8.
That workflow allows you to do whatever you want ?
You will be able to edit absolutely everything!
We will also make a render with Eevee ?
WORKFLOW
This tutorial uses Blender modifiers and to make our asset we will use a lot of modifiers. We will create the base mesh, add a screw modifier, some bevels on the vertex and after that, we will add bool objects to cut ou model. Everything will be editable and you will be able to control every setting. This is a really powerful workflow! In this tutorial, I use my addon Speedflow, but I show you how to do the same without any addon.
SOFTWARE USED
– Blender
LEVEL
– Intermediate
ADD-ONS USED
– Speedflow
– Looptools

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