
这个 Blender for Game Art 课程旨在向任何使用 Blender 的人教授您在游戏工作室可能会看到的典型管道和工作流程。我们首先学习如何使用 Blender 对模块化集进行 3D 建模,然后使用 UV 展开和布局,在 Substance Painter 中进行纹理化。贴图后不久,我们将我们的 3d 模型和贴图导入到虚幻引擎 5 中。创建材质后,我们开始照亮我们的环境,添加污垢、血迹和火焰、烟雾和灰尘粒子的贴花。这是最丰富的实践课程之一,您将学到有助于建立令人印象深刻的投资组合的东西。在过去的 5 年里,我一直在游戏行业工作,并且我已经掌握了使这条管道变得高效和有趣的工作流程。UE5 是工作室希望美工知道的最新游戏引擎,参加本课程将确保您熟悉 UI 和大多数元素,从而能够处理几乎所有任务。我选择将 Substance Painter 添加到工作流程中的原因是因为它是行业标准的纹理程序,我将为您准备好程序化纹理或手绘任何 UV 3dmodel 或资产。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 37 lectures (5h 37m) | Size: 6.72 GB
Blender to Unreal Engine 5
What you’ll learn:
How to 3D Model in Blender
How UV Unwrap and Layout
How to Texture in Substance Painter
How to use Unreal Engine 5
How to Light Interior Environments in UE5
Requirements
This course is geared more for Blender users (all levels) that are wanting to learn a great and efficient pipe-line for Game Art.
Description
This Blender for Game Art Course was designed to teach anyone using Blender a typical pipeline and workflow that you may see at a gaming studio. We start off by learning how to 3D model a modular set using Blender, then UV Unwrap and Layout, for Texturing inside of Substance Painter. Shortly after texturing, we import our 3d models and textures into Unreal Engine 5. After creating materials we begin lighting our environment, add decals for dirt, blood, and particles for fire, smoke, and dust. This is one of the most informative and hands on course out and you will learn things that will help build an impressive portfolio. I’ve worked in the gaming Industry for the last 5 years and I’ve picked up workflows that make this pipeline efficient and fun. UE5 is the latest game engine that studios will want artist to know, and by taking this course will ensure that you’re familiar with the UI, and most elements, to be able to handle almost any task. The reason why I chose to add Substance Painter into the workflow is because it’s the industry standard texturing program, and I will prepare you for being able to procedurally texture or hand-paint any UV’d 3dmodel or asset.
So If this sounds like something you’d be interested in……I’ll see you on the inside!
Who this course is for
Blender Users
Aspiring game arts
Hobbyist
Game Arts
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