Artstation – Modeling in Blender

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在本建模课程中,我将带您从头到尾了解几个模型,并向您介绍 Blender 必须提供的一系列建模技术。我们将建模道具,在有机和硬表面之间进行一些混合。如果你喜欢环境艺术和道具,那就太好了!如果您更像是一个角色艺术家,这可能仍然对您有所帮助。

本教程是关于一般建模的,无论您从事或尝试进入哪个行业,您将学习到的技术都会很有用。

它是实时的,全程都有评论,有几个部分加快了速度。

适合谁?

理想情况下,您对 3D 有一点了解,并希望扩展您的知识。也许您想从其他软件跳转到 Blender,或者想学习一两件关于建模的额外知识并加快您的工作流程。

3D 新手?我确实向您介绍了 Blender 并且在开始之前非常简单。对于某些人来说可能已经足够了,但我不会将其称为 Blender 建模的完整初学者指南。

章节

Blender 的快速介绍。浏览 UI 和导航,所以如果这是你第一次使用 Blender,你会稍微了解一下自己的方式。
建模技术。将近一个半小时的时间通过不同的建模技术和工具向您介绍我们将在整个教程中使用的内容以及更多内容。
从头到尾建模一个石灯笼,在画廊中看到的那个标记为 A。一些很容易开始的东西。
从头到尾对 tsuba(武士刀的护手)建模,在画廊中标记为 1。变得更复杂,使用更多 Blender 提供的功能。
从头到尾对 tsuba 进行建模,在画廊中标记为 5。变得越来越复杂,我们将使用 Blender 中我最喜欢的工具之一——油脂铅笔,绘制更复杂的形状。
为武士刀的其余部分建模。现在我们有一些护手,我们将制作其余的武士刀。再次从头到尾,我们将从头开始创建每个细节。
奖励章节。我将讨论在图库中看到的其余模型(2、3、4 和 B、C)以及为什么它们没有进入教程,以及关于接近不同模型的一般想法。

Artstation – Modeling in Blender

Info:
Hello and welcome!

Long time in the making, I’m happy to bring you this tutorial!

THE COURSE

In this modeling course, I’m going to take you through several models from start to finish, as well as introduce you to a bunch of modeling techniques that Blender has to offer. We will be modeling props, with a bit of a mix between organic and hard surface. If you like environment art and props, that’s great! If you’re more of a character artist, this may still help you with certain parts of that.

This tutorial is about modeling in general and the techniques you’ll learn will be useful no matter the industry you’re in or trying to get into.

It’s in real time with commentary all throughout, with a couple of parts sped up.

WHO IS IT FOR?

Ideally you know a little about 3D and looking to expand your knowledge. Perhaps you want to make the jump to Blender from another software, or want to learn an extra thing or two about modeling and speed up your workflow.

New to 3D? I do go through introducing you to Blender and start very simple before ramping it up. It may be enough for some, but I wouldn’t call this a complete beginner’s guide to modeling in Blender.

CHAPTERS

Quick intro to Blender. Going through the UI and navigation, so if it’s your first time in Blender, you’ll get to know your way around a little.
Modeling techniques. Almost an hour and a half of going through different modeling techniques and tools to introduce you to what we’ll be using throughout the tutorial and much more.
Modeling a stone lantern from start to finish, the one seen in the gallery, marked A. Something easy to start with.
Modeling a tsuba (hand guard of katana) from start to finish, marked 1 in the gallery. Getting more complex, using more of what Blender has to offer.
Modeling a tsuba from start to finish, marked 5 in the gallery. Getting more complicated, we’re going to use one of my favorite tools in Blender – the grease pencil, to draw out more complex shapes.
Modeling the rest of the katana. Now that we have a few hand guards, we’ll be making the rest of the katana. Again from start to finish, we’ll create every detail from scratch.
Bonus chapter. I’ll be talking through the rest of the models seen in the gallery (2, 3, 4 and B, C) and why they didn’t make it into the tutorial, as well as general thoughts about approaching different models.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/20715.html

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