
Blender 是当今世界上改进最快的软件程序。它功能强大,定期更新且免费。不去爱的种种?事实上,它现在已经到了可以开始使用称为几何节点的全新系统程序化创建对象的地步。使用几何节点,我们可以:
仅使用视图节点创建基本形状
轻松生成可调整为各种形状和大小的基础资产
为更大的物体和游戏设计构建模块化部件
应用粒子实例以使用对象填充整个场景。
在本课程中,我们从轻松开始。重点关注用于构建基本对象的几个核心节点,让您有机会从头开始学习如何使用几何节点编辑器。随着我们浏览各节,我们将介绍越来越多的节点和使用节点编辑器的更多方法,但不要担心,因为每次我们介绍一个新节点时,我们都会确保您确切了解它的工作原理、使用原因以及你也可以如何使用它。
BailylDesign 迄今为止拥有 30 多门与 Blender 相关的课程,并且有 1000 名学生参加了这些课程。我们的主要目标是确保您作为学生获得最好的教育内容和资源,以提高 CG 世界的技能,无论是建模、纹理绘画还是动画。
需要注意的是,本课程是基于项目的。这意味着学习是完成各种项目的结果,这些项目随着我们在课程中的进展而增加难度。还将提供额外的资源,作为改善学生学习的一种手段。其中一些包括:
测验
项目审查
参考资料
各种额外挑战
到本课程结束时,学生将能够使用几何节点创建几乎任何对象,并且能够以允许他们按程序调整模型的方式进行创建。他们将能够结合各种节点来调整对象的行为,任何创建新的控制参数。学生还将能够使用点和属性节点的组合生成整个场景,这些节点是粒子系统的节点编辑器版本。
Create Objects Procedurally With Geometry Nodes In Blender
Begin procedurally creating your 3D objects and scenes using non destructive techniques with geometry nodes in Blender
What you’ll learn
Create objects using nodes
Make objects procedural in how they can be edited
Build entire scenes using point nodes to create stones, grass, rocks, trees, buildings and stars
Use nodes to create modular pieces for larger objects
Requirements
Basic knowledge in traditional modelling techniques in Blender
Experience in using nodes to create materials will be helpful in the early stages
A version that has geometry nodes available (Blender 2.92 or newer)
Description
Note: As the geometry nodes system continues to develop in Blender, so will this course teaching you how to use any new nodes that may be added. this course is always kept up to date each month.
Procedural Modelling Has Arrived In Blender!!!
Blender is the fastest improving software programme in the world today. Its powerful, updated regularly and its free. What’s not to love? In fact its now reached the point where you can begin creating objects procedurally using a brand new system called geometry nodes. With geometry nodes we can:
Create basic shapes with just a view nodes
Easily generate base assets that can be adjusted into various shapes and sizes
Build modular pieces for larger objects and for game design
Apply particle instances to fill up an entire scene with objects.
We start things off easy in this course. Focusing on a few of the core nodes for building basic objects to give you the chance to learn how to use the geometry node editor from the ground up. As we move through the sections we introduce more and more nodes and more ways of using the node editor, but don’t worry, because each time we introduce a new node we make sure that you know exactly how it works, why its used and how you can use it too.
BailylDesign has over 30 courses to date related to Blender and 1000’s of students have participated in those courses. Our main goal is to ensure that you as the student gets the best educational content and resources to upskill in the world of CG, whether it be modelling, texture painting or animation.
It is important to note that this course is Project Based. This means that learning comes as a result of completing various projects that scale up in difficulty as we move through the course. Additional resources will also be provided as a means of improving student learning throughout. Some of these include:
Quizzes
Project Reviews
Reference Material
Various Additional Challenges
By the end of this class students will be able to create almost any object using geometry nodes and be able to do so in a way that allows them to adjust models procedurally. They will be able to combine various nodes to adjust the behaviour of the object any create new parameters for control. Students will also be able to generate entire scenes using a combination of point and attribute nodes, which are the node editors version of the particle system.
Regardless of if you are a beginner or an experienced user, this is the perfect course for you to begin learning about these incredible new tools in Blender.
With a single one of fee, you can get lifetime access to the entire course, now and forever. The course is also subject to a no risk 30 day money back guarantee so if you don’t think the course is for you then you can get your full refund within the time frame.
So lets get Blending with geometry nodes!
Who this course is for:
Houdini users who want to try other options for their procedural workflow
Blender users who want to begin creating objects in Blender using non destructive nodes
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