
MetaHuman 是一种在 Unreal 中创建角色的革命性新方法。了解如何在 Unreal 中使用 Meta Human。了解如何将 Meta Humans 导入 Unreal 并替换默认角色,以便您完全控制自己的角色。您将学习如何导入多个角色,作为奖励,您将学习如何从 Epic Games Marketplace 导入整个关卡。我介绍的技术都是完全免费的,因此您可以继续学习。
Duration 1h MP4
MetaHuman – Game Character Tutorial
Info:
What you’ll learn
Replace the default Unreal Character with Meta Human
Retarget Joints
Swap between multiple characters
Customize Meta Humans
Import Levels
MetaHuman is a revolutionary new way to create characters inside of Unreal. Learn how to use Meta Human inside of Unreal. Learn how to import Meta Humans into Unreal and replace the default character so you have full control over your character. You will learn how to import multiple characters and as a bonus you will learn how to import an entire level from the Epic Games Marketplace. The techniques that I cover are all absolutely free so you will be able to follow along.
This tutorial contains the following videos:
Software Needed
Retargeting Skeletons
Adding another Character
Importing Level
Customizing Meta Humans
About the Instructor:
Im very passionate about 3D. I’m currently creating courses in Maya, ZBrush, and Substance Painter. I’ve been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I’ve also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won “Teacher of the Year” at my college and two years later I won a world wide award “CG and VFX instructor of the Year” by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for “The Order 1886” (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I’ve done modeling / lighting / rendering for several iPhone and iPad apps. I’ve worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I’ve been teaching Maya since 2006 but have been mastering it since 2002.
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