CGMA – The Art of Lighting for Games With Unreal Engine 4

CGMA – The Art of Lighting for Games With Unreal Engine 4

本课程将展示一种在生产流水线环境下进行游戏内/实时照明的实用方法。我们将在Unreal Engine中工作,因为它是一个易于访问的平台,但是工作流和技术将以尽可能多的软件不可知格式呈现。这是因为许多工作室使用专有的或经过大量修改的引擎,这些引擎对于工作室的管道来说是独特的或专有的。这些技术将适用于任何当代管道。本课程将指导学生每周检查不同的照明场景、环境和游戏风格。讲师将演示他自己的照明方法,以及他用来让他们从概念状态过渡到可玩的工作流程。将提供每周所需的所有场景文件。

CGMA – The Art of Lighting for Games

Info:
Software: Unreal Engine
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is an easily accessible platform, but the workflow and techniques will be presented in as much of a software-agnostic format as possible. This is because many studios use either proprietary or heavily modified engines that are unique or exclusive to that studio’s pipeline. These techniques will apply to any contemporary pipeline. The course will guide students through weekly examinations of different lighting scenarios, environments, and gameplay styles. The instructor will demonstrate his own lighting approach, and the workflow that he uses to get them from a conceptual state to a working playable level. All necessary scene files for each week will be provided.
Week 1 | Exterior Environment 1
Week 2 | Exterior Environment 2
Week 3 | Interior Environment 1
Week 4 | Interior Environment 2
Week 5 | RTS
Week 6 | MP vs. SP
Week 7 | Cut-Scenes: Environment Lighting
Week 8 | Cut-Scenes: Character Lighting
Week 9 | Final Project
Week 10 | Final Project (continued)

 

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