Ultimate Environmental Texture Creation Course

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在一门课程中学习为游戏和电影制作可平铺材质所需的每一种技术!
在本课程中,您将学习如何创建从程序材质到雕刻材质再到摄影测量材质的所有内容。

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

在本课程中,我们将介绍如何使用 Substance Designer 创建初级和高级程序材质。
我们将讨论如何使用 Zbrush 和 Substance Designer 雕刻材料,我们将讨论如何扫描摄影测量材质并使用 Reality Capture 将它们转换为 3d。

14.5 小时!

本课程包含超过 14.5 小时的内容。所有的视频都被分开了 – 每个材质并正确命名。我们将首先使用 Substance Designer 创建基本的瓷砖材质,这是初学者的完美材质。完成后,我们将继续使用 100% 物质设计师创建高级停机坪材质。然后我们将讨论如何使用 Zbrush 中的雕刻和 Substance Designer 中的纹理组合来创建材质。最后,我将向您展示如何使用摄影测量捕捉材料并将它们转换为完美的可平铺 2d 材料。所有烘焙和最终渲染都将使用 Marmoset Toolbag 4 完成

技能等级

本课程包括每个技能水平的内容,从初学者到高级。我确实建议您了解我们使用的程序的基本框架(意味着知道程序是什么以及如何导航),但除此之外,您应该能够了解所有材质。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 47 lectures (14h 13m) | Size: 11.7 GB
Learn every technique you need to create tile-able textures for games and film!

What you’ll learn:
Learn how to create procedural materials
Learn how to create sculpted materials
Learn how to create photogrammetry materials

Requirements
For this course you will need to know the very basics of substance designer and zbrush (navigation, what the program is, etc)

Description
Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

14.5 HOURS!

This course contains over 14.5 hours of content. all the videos are divided up – per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

SKILL LEVEL

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

TOOLS USED

Substance Designer

Substance Painter

Zbrush

Reality Capture

Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

The chapters are divided up into 5 folders

Folder 1 – How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m

Folder 2 – How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m

Folder 3 – How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m

Folder 4 – How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h

Folder 5 – Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h

Who this course is for
This course includes materials on both beginner, intermediate and advanced levels so everyone is welcome!

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