Optimising a mobile game in Unity

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Last updated 7/2023
Created by Pete Jepson
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 47 Lectures ( 6h 45m ) | Size: 3.6 GB

Optimisation tips and techniques for creating mobile games

What you’ll learn:
How to optimise graphics and code for mobile games
Strategies for designing for android and IOS
Modifying Unity settings for better performance
Object pooling
C# scripting for a mobile shooting game

Requirements:
A computer capable of running Unity
An android or IOS mobile phone

Description:
Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.We will be focusing on items such as:Draw callsBatchingCoroutinesPooling enemiesAnd more…You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.So why not enrol today and I look forward to seeing you in my course.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48897.html

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