Game Development: Stats and Skill Systems

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你有没有想过创建一个复杂的统计和技能系统?许多游戏都需要它们,而制作一个可以在各种情况下使用的游戏变得越来越难。

使用什么统计数据?默认的力量和灵巧?我应该使用什么公式来计算命中率?我们可以制作一个类似 D&D 的统计系统吗?更经典的 JRPG 怎么样?

如何制作从火球到施加负面状态的技能?我怎样才能让这个技能在计算中使用智力 vs 智慧?如果我只想使用百分比怎么办?

在本课程中,您将深入了解如何创建和平衡统计系统。我们将讨论游戏设计决策及其后果,然后我们将创建一个包含统计数据的电子表格,并尝试在不同职业升级时保持平衡。

您还将在我们将在 Unity 中从头开始开发的技能系统中使用这些相同的统计数据。该系统将能够创建伤害技能、治疗技能、应用增益和减益效果的技能等。他们还将使用基于百分比或基于统计的计算。

为了测试一切,我们将创建一个简单的自动化回合制系统。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 65 lectures (5h 36m) | Size: 2.15 GB

Learn how to Create Your Own Stat Systems and Balance Them. Learn how to Create a Modular and Easy to Use Skill System


What you’ll learn:
You will learn about the game design aspect of stats
You will learn how to code different types of stat systems
You will be able to balance your game
You will be able to create your skill system
You will be able to create a Turn Order System
You will be able to create a Buff/Debuff System

Requirements
You need to have a good grasp on Programming Logic
You need to have a good grasp on C#
You need to have a good grasp on OOP
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D

Description
Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.

What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D&D-like stat system? What about a more classic JRPG one?

How to make skills ranging from a fireball to a skill that applies a negative status? How can I make this skill use Intelligence vs Wisdom in its calculations? And what if I just want to use percentages?

In this course you’ll see in depth how to create and balance stat systems. We will discuss about game design decisions and their consequences, then we will create a spreadsheet with stats and try to keep it balanced as different classes level up.

You will also use those same stats in a skill system we will develop from scratch in Unity. This system will be able to create damage skills, healing skills, skills that apply buffs and debuffs, etc. They will also use both percentage-based or stat-based calculations.

And to test everything, we will create a simple automated turn-based system.

I hope to see you there o/

Who this course is for
Game Developers
Recently Graduated Programmers
Programmers with little experience on games

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/16367.html

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