
如何创建一个英雄可以从一个级别移动到另一个级别的地图?这是一个相当普遍的问题。这个问题的答案似乎很简单。但是,有一些细微差别值得讨论。本课程将详细介绍所有这些细微差别,以节省您的时间。在本课程中,您将学习如何创建地图,玩家可以在其中选择将英雄从一个级别移动到另一个级别的级别。英雄将沿着弯曲的道路移动,因此您将学习如何沿着曲线移动游戏对象。您将在本课程中获得的知识也可用于其他类型,例如,怪物必须按照特定规则移动的塔防类型。每个视频要么是实践性的,要么是理论性的。如果您已经很了解讲座的主题,则可以跳过理论视频。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 30 lectures (7h 42m) | Size: 4.6 GB
Moving an object along a curved line, Level Map and data structure
What you’ll learn:
Unity, C#, Creating a Level Map
Requirements
You can start from scratch
Description
How to create a map where the hero can move from level to level? This is a fairly common question. The answer to this question seems simple. However, there are a few nuances worth discussing. This course will cover all these nuances in detail to save your time. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. The knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.
The topics covered:
Ideas shared:
How to teach a hero to move along a curved line?
How to distinguish completed levels from uncompleted levels?
How to manage scripts?
How to structure the data correctly?
How to make an arrow fly in an arc?
Unity and C# topics
Basics of OOP
Animations
Else-If Statements
Variables, Types
Classes and Objects
Canvas and Images, anchors and aspect ratio
Prefabs
Arrays multi-dimensional array, jagged array
Scriptable Objects
C# Methods, ref, out, in
etc
The course is good for those who wants to save time . The course will be updated frequently for additional ideas.
Who this course is for
For beginners and experienced game developers

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