
高级游戏动画师 Ali Pournassari 从事 AAA 游戏开发工作,带领艺术家深入了解游戏动画世界。他首先解释了最初的概念,并指导您完成整个创作过程,从产生独特的想法开始,演示完整的阻塞阶段,将动画阶段分解为易于理解的章节,并展示如何在将您的想法在 Unity 游戏引擎中变为现实之前润色您的动画。
了解如何将生命和角色融入到您的游戏资产中,并学习帮助您的游戏动画脱颖而出的技巧。最终目标是让您感受到专业的工作流程和最佳实践的力量,您将能够将其应用于任何游戏动画。
Duration: 5h 30m | Language: English | MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2ch | Size: 3.55 GB
Game Animation: From Concept to Unity is a comprehensive 5-hour workshop that will help you master the art of game animation, tailored for both professional and indie developers alike.
Senior Gameplay Animator Ali Pournassari, who works in AAA game development, takes artists on a deep dive into the world of animation for games. He kicks things off with an explanation of the initial concept and guides you through the entire process of creation, starting with generating a unique idea, demonstrating the complete blocking stage, breaking down the animation stages in easy-to-digest chapters, and showing how to polish your animations before bringing your ideas to life in the Unity game engine.
Discover how to infuse life and character into your game assets and learn tips for helping your game animations shine. The ultimate goal is for you to feel empowered by a professional workflow and best practices that you will be able to apply to any game animation.
CHAPTER LIST
00. Preview
01. Understanding Your Work
02. Gathering References
03. Initial Blocking
04. Breakdown — Part 1
05. Breakdown — Part 2
06. Polish — Part 1
07. Polish — Part 2
08. Polish — Part 3
09. Polish — Part 4
10. Exporting Animations
11. Unity Integration
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