3ds Max to Unreal Engine Workflow and Troubleshooting

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如果您想从 3ds Max 中获取 3D 设计并进行交互,那么您可能已经使用虚幻引擎进行了探索。在本课程中,Brian Bradley 向您展示了一些将资产从 3ds Max 以尽可能干净和简单的方式转移到 Unreal 的潜在工作流程,包括您在此过程中可能遇到的一些潜在问题和陷阱。Brian 首先介绍了您应该在 3ds Max 中采取的步骤,以便以快速而直接的方式准备好导出场景。然后,他开始研究如何解决在生产过程中的不同点可能出现的一些常见问题。完成本课程后,您将能够更好地顺利传输资产,花更少的时间来移动文件,而将更多的时间花在 Unreal 上。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 2h 5m | Size: 2.5 GB

If you have 3D designs that you want to take from 3ds Max and make interactive, you’ve probably already explored using Unreal Engine. In this course, Brian Bradley shows you some potential workflows for transferring assets from 3ds Max into Unreal in as clean and easy a manner as possible, including some of the potential problems and pitfalls that you can run into along the way. Brian first covers the steps you should take in 3ds Max to get your scenes ready for export in a quick and straightforward manner. Then, he gets into how to fix some of the common problems that might arise at different points along the production process. After this course, you’ll be better equipped to transfer your assets smoothly and spend less time moving your files around and more time working in Unreal.

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