
在本系列中,我将向您展示如何使用Adobe Fuse设计自己的免费游戏角色。我将详细介绍该软件,并向您展示如何正确设置准备好导出到Adobe Mixamo的材料。
在Mixamo中,您将可以为角色访问3,000多种动画。
然后,我将向您展示如何正确地将游戏角色导入Unity游戏引擎。我们将设置材料,以确保您的角色看起来像您今天在游戏中看到的专业角色。我将介绍处理头发,胡须和眼镜等困难物品的材料。
最后,我将向您展示如何使普通动画和人形动画都适合您的角色。我将向您展示如何编辑Mixamo动画,创建自己的面部blendshape动画以及如何使用头像蒙版在两个或多个动画之间进行混合。
在本系列文章的最后,您将能够创建无休止的免版税角色,可以在您的个人和专业游戏中使用这些角色。
Video: .MP4, 1280×720 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 05:53:40
Genre: eLearning | Language: English + Subtitles | Size: 3.36 GB
Design and Animate free professional characters
What you’ll learn
Character Design in Adobe Fuse
PBR material setup in Unity
Generic and humanoid animations in Unity
Using avatar masks for animations
How to edit Mixamo animations
Animating facial blend shapes
Scripting for Animations
Requirements
At least 8 GB of space for Fuse and Unity software
A PC, Mac or Linux capable of running the latest version of Unity
Description
Do you want to create professional looking characters for games?
In this series I will show you how to design your own free game characters using Adobe Fuse. I will go through the software in detail and show you how to correctly setup the materials ready for export to Adobe Mixamo.
In Mixamo you will have access to over 3,000 animations for your character.
I will then show you how to correctly import the game character into the Unity game engine. We will setup the materials to ensure your character looks like the professional characters you see in games today. I will cover setting up materials for difficult things such as hair, beards and glasses.
Finally I will show you how to get both generic and humanoid animations working for your character. I will show you how to edit Mixamo animations, create your own facial blendshape animations and how to use avatar masks to blend between two or more animations.
By the end of this series you will be able to go onto create an endless supply of royalty free characters that you can use in both your personal and professional games.
Who this course is for:
Learners who want to design great 3D characters for games
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