
游戏行业正在蓬勃发展。随着游戏的兴起,全球就业市场对游戏开发者的需求不断增加。Unity 3D 认证保证了相关角色的必要能力,从而使这些机会更容易利用。Unity 是一个灵活而强大的开发平台,用于创建多平台 3D 和 2D 游戏。讲师是合格的,并提供了理解 Unity 概念所需的所有详细信息。本培训课程不需要任何开发经验。课程内容经过精心挑选,并提供学习 Unity 3D 游戏开发的分步说明。学习C#,通过实际演示了解unity开发环境。
您将学到什么
Unity 游戏 Unity 中的开发
脚本
设计游戏
使用资产、预制件和粒子系统
构建库存系统
设计交互式场景
改变背景
发布游戏
等等…
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.75 GB | Duration: 6h 29m
Learn the 3D Games Development – A step by step guide.
What you’ll learn
Unity Games Development
Scripting in Unity
Designing Games
Working with Assets, Prefabs, and Particle Systems
Building Inventory Systems
Designing interactive scenes
Changing Backgrounds
Publishing Games
And many more…
Description
The gaming industry is booming. With the rise of gaming, there is a rising demand for game developers in the global job market. The Unity 3D certification gives an assurance of the necessary competency in related roles, thus making these opportunities easier to avail. Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games. The instructor is qualified and provides all the required details to understanding Unity concepts. No prior development experience is required in this training course. The course contents are carefully picked and provides step by step instructions to learn the Unity 3D Games Development. Learn C# and understand the unity development environment with practical demonstration. Following course contents are delivered in this course:
Unity Interface, Re-arranging different panels such as game window, console window, Project Explorer, Scene window etc.
Creating new layouts, Saving a layout
Understanding 3D Game Objects, Components of Game Objects
Scaling, rotating, zooming and positioning game objects
Learning useful shortcuts, Building a wall using Cubes
Snapping, Unity Scripts
Methods of Mono Behavior class
Materials
Prefabs
Adding Lights to Game Object
Moving a game object
Rotating and scaling game object using script
Moving game objects using keys
Creating a game object at run time
Physics vs Kinematic movements in Unity
PhysX engine
Drag
Collider
Activating / De-activating a game object
Enabling / Disabling game objects
Instantiating Game Objects
Destroying Game Objects
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