
轰动一时的生物和怪兽都从某个地方开始:用素描。高级角色和生物概念艺术家Kyle Brown通过致力于电影,电视,游戏和广告项目的知名生物设计,展示了他掌握的业已验证的工作流程。他的3.5小时工作坊揭露了将生物栩栩如生的过程,第1卷专门介绍素描和构思探索阶段。
在深入研究生物设计世界之前,您会遇到很多问题。您如何将一个无法想象的生物带入现实?它应该是多大,小,危险或坚固?该生物将在什么环境中占据并且扮演什么角色?它会具有任何独特的技能或特征吗?凯尔(Kyle)讨论了如何通过运用基本的设计原则,为自己的作品打下坚实的基础,并最终创造出一种能引起观众共鸣的生物,同时又保持新鲜感和原创性。
从最初的研究和方法学阶段开始,Kyle展示了使用参考作为新设计的火花,启发新形状同时始终将设计决策植根于现实世界的解剖学和生理学的重要性。然后,车间将使用简单的二值构造来专注于形状,从而进行轮廓探索。随后是高级缩略图,其中Kyle应用了辅助形式,同时确保所有内容仍能以较小的比例读取。
以下探索过程将初始缩略图提取出来,并将其充实为更解析的草图,更改形状和设计语言以为生物简介创建多个迭代。为了完成研讨会,最终设计将被翻译成四分之三的姿势以进行最终演示-无论是针对您的投资组合还是针对客户。
Duration 3h 51m MP4
Title: The Gnomon Workshop – Introduction To Creature Design Volume 1
Info:
Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.
Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.
Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.
The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.
Watch Introduction to Creature Design: Volume 2 With Kyle Brow to explore how to color your creature concepts in Photoshop.
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